Hello all, As an avid video game and horror fan, my all-time favorite game series is Resident Evil and my best memories playing those games was on the GameCube with the Resident Evil remake and the original Resident Evil Zero release, as well as the ports of Resident Evils 2 and 3 and the eventual release of Resident Evil 4. I was holding out hope this E3 for Nintendo to either announce ports of the Resident Evil HD remasters or some sort of GameCube Virtual Console for the Nintendo Switch; both were no-shows. This has given me the resolve to take what knowledge I have in creating Raspberry Pi portables and venture into my first Wii portable. Display I already have a Wii U gamepad from a shelved Raspberry Pi 3 handheld project I was planning two years ago and a 6.2" screen. The display board supports both VGA and composite input, I plan on utilizing Aurelio's VGA patch to get the best resolution output to the screen. I've purchased a new digitizer to protect the screen, but have no intentions of utilizing the touch capabilities of it. Controls I plan to reuse the existing buttons on the system as I'm not too experienced with frankencasing. For the D-Pad, ABXY, L, ZL (not used?)===, R, ZR, Start, & Select buttons, I am using these 0.5mm pitch connectors and 0.5mm pitch breakout boards to make it easy to eventually solder the button inputs directly from the FPC cables within the Wii U gamepad to the GC+. Hopefully the BitBuilt store reopens soon so I can get my hands on a GC+ board which would make wiring all the controls simple. I purchased GameCube joystick caps from eBay and they fit without any modifications atop the existing joysticks within the gamepad and have an unrestricted range of motion when the shell is closed up. I also purchased an Xbox Elite controller D-Pad and with some slight modifications, got it to fit into the gamepad's D-Pad area. A member on another forum (source) also created this OSH Park board for the power/home/TV buttons on the Wii U to be utilized with push-button tactile switches to emulate how the stock buttons feel. I'm thinking of using the existing TV button on the gamepad to turn the display on/off to conserve power if the system needs to be set down for some reason. Power I plan on using ABS cement or bondo to seamlessly attach a trimmed down 20,000 mAh (72Wh) power supply to the rear of the shell, with the CMB being wired inside the gamepad as space inside is not really forgiving, and the batteries will take up entirely too much space. I'll relocate a micro USB port atop the gamepad where the proprietary charging port once was. Audio I purchased the tried and true amp that I see most on these forums are using and will wire it up to the existing stereo speakers inside the gamepad as well as wire up a new 10k Ohm slide potentiometer atop the gamepad. I need to see if I can wire in a new 3.5mm headphone jack in the existing slot atop the gamepad as well. I will continue to post updates as I make more progress on this build and hopefully will be playing GameCube games on the go in the near future.