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...a massive undertaking using modern technology to bring forth a new era of portablizing.
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The basic premise is to use a sanded motherboard that has been scanned into high res images to figure out where everything on the motherboard goes. This allows us to (almost) completely understand the Wii from a hardware perspective, so that we can trim it as much as we want and have a visual reference to rewire it without any mistakes.
As a whole, it will eventually be released to the public as a completed entity. We will also be formatting and releasing the information within as a series of individual guides, to simplify things.
For now though, as everyone currently working on it is on BitBuilt; we'll keep a changelog here in this thread so we know who's doing what, and to keep a log of what's getting done when.
Credits:
Shank - massive amounts of time and labor put into expanding the compendium. He's done a bit of everything and a lot of everything. Knows more about the Wii than the average bear.
Bentomo - the man behind the sandpaper. Sanded the first motherboard down to the internal layer(!) and scanned them in. Has developed the ability to sand full motherboards in one swipe.
Gman - has taken the compendium and run with it; enacting the first trims and tests and growing the information within. Will likely fit the motherboard inside an Altoids tin at this rate.
ShockSlayer - set up the dropbox, .pdn files, layer infrastructure, color keys, scan alignments, and got everyone together. Puts out a lot of effort to play Melee a specific way.
Nold - converted the .pdn to .xcf
(if I forgot anyone or anything lemme know)
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