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Upon trimming the Wii, several challenges have arisen; one of them being the fact that some sort of DVD drive/replacement is required in order for game loading to work from SD/USB. Without anything connected, the Wii errors out, likely due to some required check or authentication not being met.
There are currently two different ways being looked at to solve this issue:
1. Hardware
The less attractive option. The most logical thing in this case would be to just reconnect a trimmed stock DD or WASP. Those seem to completely solve the problems, and it's unlikely that any alternative hardware solutions would be smaller or require less hardware than a WASP. The nice thing about this option is that it's basically mapped out already, short of figuring out which parts of the stock Wii DD do what and how far we can trim it.
2. Software
The ideal solution. There are a lot of theories on what's causing the error, and if it's possible to patch an IOS to disable signature checks or drive checks then that's the lightest option for board trimming. Very little is known to be certain, but the prevailing theory is that while a game(either VC or other methods) is running, the Wii loads an IOS that by default checks to see if the disc drive is present, and upon finding that it isn't, errors out the Wii, in a similar fashion the Gamecube does when there's no DD connected.
This error apparently doesn't happen when a GC game is being played through Nintendont. That alone warrants further investigation, if it's possible to understand how this one case doesn't arise, then it may be possible to adapt a solution from that.
Several, relatively unsuccessful attempts have been made to reach out to people in the Wii scene for consultation on this problem, however it's mostly a matter of being unable to pinpoint exactly what needs to be discussed.
Solving this problem would nail the final problem plaguing the completion of maximum Wii trimming.
There are currently two different ways being looked at to solve this issue:
1. Hardware
The less attractive option. The most logical thing in this case would be to just reconnect a trimmed stock DD or WASP. Those seem to completely solve the problems, and it's unlikely that any alternative hardware solutions would be smaller or require less hardware than a WASP. The nice thing about this option is that it's basically mapped out already, short of figuring out which parts of the stock Wii DD do what and how far we can trim it.
2. Software
The ideal solution. There are a lot of theories on what's causing the error, and if it's possible to patch an IOS to disable signature checks or drive checks then that's the lightest option for board trimming. Very little is known to be certain, but the prevailing theory is that while a game(either VC or other methods) is running, the Wii loads an IOS that by default checks to see if the disc drive is present, and upon finding that it isn't, errors out the Wii, in a similar fashion the Gamecube does when there's no DD connected.
This error apparently doesn't happen when a GC game is being played through Nintendont. That alone warrants further investigation, if it's possible to understand how this one case doesn't arise, then it may be possible to adapt a solution from that.
Several, relatively unsuccessful attempts have been made to reach out to people in the Wii scene for consultation on this problem, however it's mostly a matter of being unable to pinpoint exactly what needs to be discussed.
Solving this problem would nail the final problem plaguing the completion of maximum Wii trimming.