The Wii U, Xbox, and Xbox 360 have been trimmed. Will the PlayStation 3 be the next power hungry console on the chopping block?
The PS3 motherboard is wickedly complex. It makes the Wii U and Xbox 360 look downright basic, and trimming it will be no easy feat. Thankfully, the PS3 has a relatively robust homebrew scene, and there's already quite a bit of hardware documentation on psdevwiki.
Old revisions like the COK-001 and COK-002 are simply not gonna work for portablizing. Giant BGAs are spread out all over the board, including a partial PS2 chipset, and the ICs are on old process nodes that are super power hungry. There are also 4 RDRAM ICs and the motherboard is 6 (or 8?) layers.
The general consensus on the BB Discord is that only the final PS3 Super Slim revisions will achieve decent thermals and battery life in a compact form factor. These diagrams give a general overview of the Super Slim motherboard's anatomy.
It's highly optimized compared to the older models, but multiple daughterboards and insane trace rewiring will still be necessary.
Here's a short info dump of what I've learned so far:
I did some experiments and confirmed that the disc drive mechacon (SOIC) is not required for boot. The disc drive controller (QFP) is required for games to load. Next, I'll try removing the Ethernet controller.
The dream would be a new exploit for Super Slim systems that allows for full CFW, and patching out the disc drive and Wi-Fi/BT just like on older systems. That would eliminate a ton of wiring, but is probably not going to happen anytime soon.
If anybody has additional insights, or wants to share their ideas or research, please post in this thread! Let's do this thing!
The PS3 motherboard is wickedly complex. It makes the Wii U and Xbox 360 look downright basic, and trimming it will be no easy feat. Thankfully, the PS3 has a relatively robust homebrew scene, and there's already quite a bit of hardware documentation on psdevwiki.
Old revisions like the COK-001 and COK-002 are simply not gonna work for portablizing. Giant BGAs are spread out all over the board, including a partial PS2 chipset, and the ICs are on old process nodes that are super power hungry. There are also 4 RDRAM ICs and the motherboard is 6 (or 8?) layers.
The general consensus on the BB Discord is that only the final PS3 Super Slim revisions will achieve decent thermals and battery life in a compact form factor. These diagrams give a general overview of the Super Slim motherboard's anatomy.
It's highly optimized compared to the older models, but multiple daughterboards and insane trace rewiring will still be necessary.
Here's a short info dump of what I've learned so far:
- Finding the lowest-power Super Slim motherboards
- Some CECH-40xx and CECH-42xx motherboards have 28nm RSX.
- All CECH-43xx motherboards have 28nm RSX.
- CECH-43xx motherboards (RTX-001 and REX-001) purportedly have fewer PCB layers (presumably 4L, down from 6L on previous revs)
- For this reason, I have been seeking out CECH-43xx motherboards (RTX-001 and REX-001) since they're guaranteed to be the lowest power
- Boot requirements, CFW, and disc drive patches
- Certain hardware boot requirements are already well-understood, thanks to the homebrew community
- The disc drive controller IC and Wi-Fi/BT module are required to load software and play games. The system blackscreens when loading games without them present
- Earlier revision PS3 consoles (CECH-25xx and earlier) can run "noBD" and "noBT" CFW, which patches out these requirements
- As of 2024, Super Slim consoles cannot run CFW. Therefore the disc drive IC and BT module cannot be patched out.
- This is the Super Slim tradeoff: more relocations in exchange for lower chipset power. How much lower? Idk yet.
- CECH-25xx has a 40nm RSX and a larger-package CELL, but thanks to CFW could be trimmed without relocating disc drive controller or BT.
- The CECH-25xx could be an alternate trim route if Super Slim relocations prove too onerous. Tradeoff = more power.
- Southbridge & Relocations
- This site gives a good overview of the console architecture.
- All game-loading interfaces (SATA, USB) run through the Southbridge
- The Southbridge then connects to the CELL over "FlexIO" (high speed differential interface)
- A Southbridge+NOR daughterboard will have to be cut out and reconnected to the mobo
- Daughterboards for the disc drive controller, Syscon, and Wi-Fi/BT will also be mandatory
- HDMI, HDCP, and analog video
- The PS3 HDMI output uses HDCP at all times.
- We have to test whether Wisecoco/Eyoyo type driver boards care about this.
- If they can't display the video, we might be forced to use analog video.
- If analog video is required, hopefully we can use RGB and grab H-Sync / V-Sync from the video encoder for VGA.
- Softmod setup on Super Slims
- As of 2024, Super Slims can only use PS3HEN to run homebrew and load backups from HDD or USB.
- PS3HEN is not persistent across reboots, but all you have to do is re-run the enabler after a reboot, which just takes clicking an icon in XMB.
- Running the enabler doesn't require internet! Should work perfectly in a portable.
I did some experiments and confirmed that the disc drive mechacon (SOIC) is not required for boot. The disc drive controller (QFP) is required for games to load. Next, I'll try removing the Ethernet controller.
The dream would be a new exploit for Super Slim systems that allows for full CFW, and patching out the disc drive and Wi-Fi/BT just like on older systems. That would eliminate a ton of wiring, but is probably not going to happen anytime soon.
If anybody has additional insights, or wants to share their ideas or research, please post in this thread! Let's do this thing!
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