controller

  1. Wesk

    Model PS2 Dual Shock 2 Controller Scan

    PS2 Dual Shock 2 Controller Scan Contains: PS2 Dual Shock 2 Controller Front PS2 Dual Shock 2 Controller Back Specs: These are high poly scans, average poly count per mesh is about 2,500,000 triangles. NOTE: 3D scans aren't perfect, if light cannot hit certain parts of the object then...
  2. Wesk

    Model SNES 102 OEM Controller Scan

    SNES 102 OEM Controller Scan Contains: SNES 102 Controller Front SNES 102 Controller Back Specs: These are high poly scans, average poly count per mesh is about 2,500,000 triangles. NOTE: 3D scans aren't perfect, if light cannot hit certain parts of the object then the scan will...
  3. Wesk

    Model Resin Printable Xbox Duke Joysticks

    The original Xbox "Duke" controller never got replacement or after-market joysticks, so I 3D scanned the joysticks and created new ones from scratch using the scans as a reference. These models aren't exactly identical to the originals but they are close enough that 99% of people will be happy...
  4. Solved No Input from GC+ 2.0

    I have my GC+ 2.0 wired up, but when the Wii is on, I have no input from the controller whatsoever. I've tested everything the best I can with a multimeter. I have continuity on everything, and testing when the Wii is on showed everything receiving the right voltage, so I'm not sure what I'm...
  5. Release Gamecube Controller protocol timing information detailed

    Wanted to share my findings; cheers. Salea logic captures included as attachments. Console sends out signals at 200kHz, Controller responds at 250kHz. Data sent from original console - Side Bit Times Real Gamecube (exact) LOW - 3.875us low, 1.125us high HIGH - 1.375 low, 3.583 high STOP -...
  6. Release Fakemote: A cIOS module that fakes Wiimotes from the input of USB game controllers

    Fakemote is A Wii cIOS module that fakes Wiimotes from the input of USB game controllers. It currently supports DS3 and DS4 controllers, with the following features: DS3 and DS4 support includes LEDs, rumble, and the accelerometer DS4's touchpad is used to emulate the Wiimote IR Camera pointer...
  7. Kamp

    Worklog Xbox One Keyboard Controller

    Hello all, First time posting here, but I was encouraged to create a build log for a project that I recently started to see what people think and to get suggestions for any improvements to the project. To start off, I was inspired to begin my project by a number of things. I play PC games with...
  8. Wesk

    Model Xbox One Controller Scan (V.1 controller)

    Xbox One Controller Scan (V.1 controller) Contains: Xbox One Controller Front Xbox One Controller Back Xbox One Controller Battery Cover Xbox One Controller Side Grip Specs: These are high poly scans, average poly count per mesh is about 2,500,000 triangles. NOTE: 3D scans aren't...
  9. Wesk

    Model Striker DC Controller Scan

    Striker DC Controller Scan Contains: StrikerDC Controller Front StrikerDC Controller Back StrikerDC Controller VMU Bezel StrikerDC Controller Cable Bracket StrikerDC Controller Joystick StrikerDC Controller Dpad StrikerDC Controller VMU Bracket StrikerDC Controller Trigger StrikerDC Controller...
  10. ruumoo

    Worklog ProCon Shells

    As many other, I bought a Switch to pass the time during lockdown but after a few day, the ergonomic problems of the joycons in portable mode really started to show. Then I got the idea to create some simple fix for them, that anyone could perform. After taking them apart, I quickly realized...
  11. Wesk

    Model PS1 Analogue Controller Scan (SCPH-1200)

    PS1 Analogue Controller Scan Contains: PS1 Analogue Controller Front PS1 Analogue Controller Back Specs: These are high poly scans, average poly count per mesh is about 2,500,000 triangles. NOTE: 3D scans aren't perfect, if light cannot hit certain parts of the object then the scan...
  12. Wesk

    Model SNES 005 OEM Controller Scan

    SNES 005 OEM Controller Scan Contains: SNES Controller Front SNES Controller Back SNES Controller Trigger Specs: These are high poly scans, average poly count per mesh is about 2,500,000 triangles. NOTE: 3D scans aren't perfect, if light cannot hit certain parts...
  13. Wesk

    Model Gamecube OEM Controller Scan

    I know you've been waiting for this Gamecube OEM controller 3D scan data. Contains: GC Controller Front GC Controller Back Specs: Included are the raw and re-meshed versions of the original scans, the re-meshed versions contain a lower poly count to be easier to work with but are...
  14. Wesk

    Model PS1 OEM Controller Scan

    PS1 OEM Controller Scan Contains: PS1 Controller Front PS1 Controller Back Specs: These are re-meshed versions of the original scans, they contain a lower poly count to be easier to work with but are virtually identical to the raw scans. Average poly count per mesh is about 600,000...
  15. Wesk

    Model Xbox S OEM Controller Scan

    Xbox S OEM controller 3D scan data. Contains: Xbox S Controller Front Xbox S Controller Back Memory card Slot Trigger Mount Trigger Button Specs: These are re-meshed versions of the original scans, they contain a lower poly count to be easier to work with but are virtually identical to...
  16. Wesk

    Model Xbox Duke OEM Controller Scan

    Xbox Duke OEM controller 3D scan data. Contains: Duke Controller Front (Scanned from a damaged Duke Controller) Duke Controller Back Memory card Slot Specs: These are re-meshed versions of the original scans, they contain a lower poly count to be easier to work with but are virtually...
  17. Wesk

    Model Dreamcast OEM Controller Scan

    Dreamcast OEM controller 3D scan data. Contains: DC Controller Front DC Controller Back VMU Bezel VMU Mount Slot Specs: These are re-meshed versions of the original scans, they contain a lower poly count to be easier to work with but are virtually identical to the raw scans. Average poly...
  18. OneSkyNet2012

    Question Troubleshooting GC+ 2.0

    Hello, I am working on a G-Wii and am having issues getting the buttons and joysticks to work. Namely, the GC+ 2.0 appears to not be working. I have spent the better half a 2 weeks researching and trying to find a solution to this issue I am having. Apparently, it's just not a problem other...
  19. vikMKW

    Question Gamecube Port PCB

    Background I'd like to make a PCB for the gamecube ports. Measured the pin pitch and connector spacing as best I could. I believe I got within an acceptable margin. Printing the layout onto paper before manufacturing the PCB saves time and money! I've attached a PDF file with my dimensions for...
  20. printsmith3d

    Discussion N64 Controller CNT-NUS required components

    I've been working on designing my own PCB for an N64 controller for a little bit now, similar idea to the famous RDC chip that Downing uses in his portables. I know there is an N64+ controller chip coming soon thanks to the great work of some of the folks on these forums, but I'm using this as...
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