- Joined
- Dec 29, 2016
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- 36
oh no, I mean a setting to alter the vigor of the shake.The shake can be emulated straight from boot
oh no, I mean a setting to alter the vigor of the shake.The shake can be emulated straight from boot
Oh yeah that's entirely possible.oh no, I mean a setting to alter the vigor of the shake.
I could do that too, sureThanks for doing this work, Aurelio. It's really fantastic.
Purely out of curiosity, I wonder if Metroid: Other M could be played using this homebrew and a special input scheme. Could holding the left trigger switch the emulated Wiimote to the vertical/pointing orientation? Then releasing the trigger would return you to the normal horizontal layout?
REEEEEEEEEEEEMetroid: Other M
Mad^2MordaREEEEEEEEEEEE
It's not available in the beta yet, but the implementation is doneAmazing work like always 8D
Has classic controller emu been worked on at all?
there some documentation and leak files, plus smart problem solving by @AurelioThats amazing how did you even learn about these protocols and kernel modification? As much as iam aware there is 0% documentation(if you dont want to contact Nintendo directly)
NoIs there a estimated release date?
The hack works with any GameCube controller, I've used the beta with a normal GCC. GC+ 2.0 may bring additional functionality to the table if Aurelio or others take the time to develop it, but any controller will work.Hey Aurelio, huge fan of your work. I was just wondering, is the new hack(classic controller emulation, etc) available for the current GC+ (the one the bitbuilt store)? Or is it coming only on the GC+ 2.0?
Become a Patreon & find out! https://www.patreon.com/aureliomannaraI can't wait to try this... Has anything been released yet?