Discussion in 'Wii' started by Aurelio, Aug 28, 2018.
The shake can be emulated straight from boot
oh no, I mean a setting to alter the vigor of the shake.
Oh yeah that's entirely possible.
I have no words to describe the thrill of seeing this really working ... will help greatly enhance the library of our wiip games
Thanks for doing this work, Aurelio. It's really fantastic.
Purely out of curiosity, I wonder if Metroid: Other M could be played using this homebrew and a special input scheme. Could holding the left trigger switch the emulated Wiimote to the vertical/pointing orientation? Then releasing the trigger would return you to the normal horizontal layout?
I could do that too, sure
Amazing work like always 8D
Has classic controller emu been worked on at all?
It's not available in the beta yet, but the implementation is done
nice to see some progress on this!
Thats amazing how did you even learn about these protocols and kernel modification? As much as iam aware there is 0% documentation(if you dont want to contact Nintendo directly)
there some documentation and leak files, plus smart problem solving by @Aurelio
There's some info out there, but it's possible to get more info by disassembling IOSes
Is there a estimated release date?
Hey Aurelio, huge fan of your work. I was just wondering, is the new hack(classic controller emulation, etc) available for the current GC+ (the one the bitbuilt store)? Or is it coming only on the GC+ 2.0?
The hack works with any GameCube controller, I've used the beta with a normal GCC. GC+ 2.0 may bring additional functionality to the table if Aurelio or others take the time to develop it, but any controller will work.
I can't wait to try this... Has anything been released yet?
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