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NEXUS-M — PlayStation 2 Reimagined with a Custom Multi-Chip System
Hey everyone! This is Mister M, entering the Summer 2026 Build Competition with what I believe to be one of the most ambitious PlayStation 2 hardware projects ever attempted.
What is NEXUS-M?
NEXUS-M is a complete reimagining of the PlayStation 2, built around the console's actual hardware.
The project retains the EE (Emotion Engine) and GS (Graphics Synthesizer) from a PS2-7900x board, but redesigns the rest of the architecture with custom hardware. The idea is to create a system based on the real PS2, smaller, smarter, and more advanced, while maintaining 100% native compatibility with PlayStation 2 games.
NEXUS-M is not a software emulation project. It uses the actual PS2 hardware and replaces the supporting subsystems with modern modules, each with a specific function.
The 4 main modules of the NEXUS-M
The Brain
The NEXUS CORE is responsible for the fundamental functions of system initialization, authentication, and storage.
It replaces and recreates essential functions of the original PS2, including:
BIOS emulation
MECHACON emulation
Memory Card emulation
Optical Disc Emulator function — ODE
Game loading via microSD card
Fast ROM bus response
PS1 game support via DKWDRV
In short, the NEXUS CORE is the module that allows the system to start, authenticate games, manage saved data, and load titles without relying on the original optical drive.
The Eyes
The NEXUS VISION is the video subsystem of the NEXUS-M.
It is based on the ECP5 FPGA and is designed to process the PS2 video signal directly from the GS, before the traditional analog video output.
Its functions include:
Custom video pipeline
24-bit RGB capture directly from the GS
Deinterlacing
Line doubling
Scaling
1080p HDMI output
Support for different display modes. Compatible with all MIPI DSI, TFT TTL, EDP and more screens. Hardware OSD overlay
The goal of the NEXUS VISION is to deliver a modern, clean and configurable video output, while maintaining the true behavior of the PlayStation 2.
System Beat
The NEXUS PULSE is the central system controller. It coordinates power, control, sensors, and communication between modules.
Its main functions include:
Power management
USB-C PD and battery control
DualShock 2 controller emulation
Rumble support
OSD control
Thermal monitoring
Automatic fan control
Subsystem coordination via SPI
The NEXUS PULSE acts as the “nervous system” of the NEXUS-M, monitoring the hardware status in real time and ensuring that the modules work together stably.
The Bridge
The NEXUS LINK adds modern connectivity to the NEXUS-M.
It connects the system to the outside world via WiFi, Bluetooth LE, and USB, enabling features the original PS2 never had.
Its functions include:
WiFi
Bluetooth LE
Wireless controller support
USB OTG
OTA firmware updates
Web console management
Network capabilities
Streaming and communication with external tools
The NEXUS LINK is the module responsible for expanding the NEXUS-M to modern connectivity, application integration, and remote system control.
The Main Interface
The NEXUS LAUNCHER is the main menu of the NEXUS-M.
It replaces the original PS2 OSDSYS with an XMB-style interface, inspired by the PS3, PSP, and PS Vita, running directly on the actual PlayStation 2 via JavaScript.
The launcher is based on:
AthenaEnv as the JavaScript runtime in EE
Fork of the OSD-XMB
Boot via OSDMenu MBR
Storage via microSD card using MX4SIO
Game launching via Neutrino
Plugin system
Shareable themes
Multi-language support
Communication with the NEXUS-M hardware
The interface has tabs for PS2 games, PS1 games, applications, settings, media, and hardware diagnostics.
The NEXUS LAUNCHER is not just a visual menu. It communicates with the system's custom modules to display information such as battery, temperature, WiFi, fan, video modes, and overall hardware status.
Additional Features
Wireless controller support via Bluetooth LE
NEXUS LAUNCHER with XMB-style interface
Multiple SPECTRA display modes
Experiments with image filters and post-processing
Automatic widescreen patches
Video profiles per game
Intelligent power management
Quick Resume experiments on real hardware
Screen capture via FPGA
PS1 compatibility
Custom case/enclosure
Summary
The NEXUS-M is a reimagining of the PlayStation 2 based on real hardware.
It retains the core of the original console—EE and GS—but replaces the surrounding subsystems with a modern, modular, and customized architecture.
It's a project of advanced integration between classic hardware and modern technology, focusing on native compatibility, improved video, modern storage, connectivity, control, and its own interface.
Real hardware. Native compatibility. Advanced integration.
The future isn't emulated. It's NEXUS.
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