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After conceiving of this project nearly 5 years ago, I'm pleased to finally present the Super Notendo! Originally titled the "Notendo Toggle" when I started my worklog, I changed the name and reserved the "Toggle" moniker for another project.
The video more or less explains it all, but the Super Notendo is a dedicated device to play cheap plug-n-play games that have been re-housed inside Super Famicom cartridges. Why Super Famicom and not US SNES cartridges? Supply and demand. Many years ago I bought an eBay lot of 100 SFC carts and most of them were not playable to me because of the language barrier. Others just didn't sound fun. Those were the cartridges used for this project.
The SNES used for this project was dead at the start, so I had no qualms over re-using the shell. My overall goal was to keep the SNES cosmetically unchanged, though I did opt to graffiti the logo to identify it as NOT a Super Nintendo. Also, the RF components had been ripped out, leaving a small hole where the connector once was.
Also, I made the Toggle!
The Super Notendo logo on the game labels is designed to reflect that batteries are not needed to play these plug-n-play games.
The dirty, ugly guts. Wiring didn't have to be pretty since there is space galore inside the abandoned SNES shell.
Top view of the Toggle. Most buttons on the Toggle are 3D printed, but the shoulder buttons are high-stem tact switches due to space concerns. Unlike the Notendo, the Toggle was strapped for spare room.
Concealed detector switch shuts off the built-in screen when the Toggle is docked with the Super Notendo.
Inside the Toggle, view 1. 3D printed components hold the buttons in place. Lots and LOTS of kapton tape help prevent shorts.
Internals, view 2. Can I offer you some parmesan with that spaghetti? The component on the right is an Adafruit Powerboost 1000C, which boosts the 3.7v LiPo (protected under the big green block) and helps with charging.
Any questions, please ask!
Special thanks for this project are owed to the following:
@cheese due to his help programming the Arduino board to decode SNES controller signals. Finished code is attached to this post.
@lovablechevy whose HandyPNP directly inspired this project.
The video more or less explains it all, but the Super Notendo is a dedicated device to play cheap plug-n-play games that have been re-housed inside Super Famicom cartridges. Why Super Famicom and not US SNES cartridges? Supply and demand. Many years ago I bought an eBay lot of 100 SFC carts and most of them were not playable to me because of the language barrier. Others just didn't sound fun. Those were the cartridges used for this project.


The SNES used for this project was dead at the start, so I had no qualms over re-using the shell. My overall goal was to keep the SNES cosmetically unchanged, though I did opt to graffiti the logo to identify it as NOT a Super Nintendo. Also, the RF components had been ripped out, leaving a small hole where the connector once was.

Also, I made the Toggle!


The Super Notendo logo on the game labels is designed to reflect that batteries are not needed to play these plug-n-play games.

The dirty, ugly guts. Wiring didn't have to be pretty since there is space galore inside the abandoned SNES shell.

Top view of the Toggle. Most buttons on the Toggle are 3D printed, but the shoulder buttons are high-stem tact switches due to space concerns. Unlike the Notendo, the Toggle was strapped for spare room.

Concealed detector switch shuts off the built-in screen when the Toggle is docked with the Super Notendo.

Inside the Toggle, view 1. 3D printed components hold the buttons in place. Lots and LOTS of kapton tape help prevent shorts.

Internals, view 2. Can I offer you some parmesan with that spaghetti? The component on the right is an Adafruit Powerboost 1000C, which boosts the 3.7v LiPo (protected under the big green block) and helps with charging.
Any questions, please ask!
Special thanks for this project are owed to the following:
@cheese due to his help programming the Arduino board to decode SNES controller signals. Finished code is attached to this post.
@lovablechevy whose HandyPNP directly inspired this project.
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