Worklog Xii-Boy Ultra - Bryce's Build [WORKLOG]

Joined
Dec 31, 2022
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Portables
2 (Ashida & Xii-Boy Ultra)
Xii Boy Logo.png

INTRODUCTION:

For anyone unfamiliar with the Xii-Boy line of portables, these are projects created by @Xenii that enable you to convert a Nintendo Wii into a portable console with a Gameboy form factor. The Xii-Boy Ultra (XBU) is the latest and greatest by Xenii, and is possibly the best portable Wii project to date. What sets the XBU apart from similar projects is that it is completely wire-free! This means troubleshooting will be easier than ever with plug-and-play parts, and tasks like swapping the shell after assembly can take as little as 30 minutes. On top of that, the console is just 27mm thin, features a lossless digital video chain thanks to the RVL-DD, supports both Wi-Fi and Bluetooth, and uses a creative system for analog triggers. If you’d like to learn more about the project, check out the Beta Release Post as well as the Worklog.

Currently, there is no documentation on how to assemble this console outside these posts. That’s where I come in! I’ve partnered with Xenii to create a step-by-step build guide that is freely available for everyone to use. After my build is finished, all of my photos and videos of the process will be edited, and a guide will be posted to a GitBook (Or similar platform. Open to suggestions). I have also created some helpful diagrams for beginners, especially for trimming. I am really excited about this build - lots of work has gone into it to make everything as seamless as possible.

I also want to mention that Xenii has been exploring the possibility of offering build kits available for purchase. If they do become available at a later date, I would highly recommend buying one rather than sourcing the parts yourself. It can be a pain to find everything in stock at the same time, order PCBs and small parts with the perfect settings, and be forced to order bulk at JLCPCB/PCBWAY. However, all parts ordering information will of course be detailed in the guide.

WORKLOG:

My build started out with the first of my many purchases: The Aliexpress parts. Thankfully, I ordered all of this just days before the whole tariff fiasco took place. I also bought one of those photo boxes to get nicer images of components. I found that eXtremeRate sells very high quality custom Nintendo DS Lite buttons - the same ones used for the XBU’s face buttons. I love the Purple-Blue “Chameleon” ones they offer. Having a laminated display is amazing too, a huge improvement over the bare IPS panel used in the Ashida.

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Next were the small parts from Digikey. There are so many. Half of my desk is currently filled with Digikey bags.


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Next came the most expensive parts of the build - the boards by 4 Layer Technologies. These boards do almost all the heavy lifting: Power management, SD card support, Gamecube controller emulation, display driving, and audio conversion. They are really well-built and do their jobs well. The total for these 5 boards was $265 USD.

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Lastly, I needed to get the actual Xii-Boy Ultra PCBs! Because of the tariff situation, I opted to skip the PCB fabrication companies altogether. Xenii thankfully had some leftovers, so he very generously sold them to me below cost. This meant he was able to send some other goodies as well - 3D printed shells and buttons, some trigger brackets for an Ashida I needed, and a neat little Xii-Boy 1 keychain! This package was sent from Switzerland and I’m surprised by how good the condition was when it arrived. A video of me unboxing the parts can be found HERE

Now the fun part begins! I already had a softmodded 4-Layer Wii motherboard lying around, so I took it apart. Then, I made 2400DPI scans of it for use with future diagrams. I’d say the scans turned out really well! My first diagram uses publicly available scans, but I’ll likely update that in future revisions.

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Then I marked the trim line with Sharpie and got to work with my Dremel.

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All resistances were good when I checked, so then I installed the Xii-Strip and wired it to my RVL-PMS2. This revision had an issue with the thickness, so I had to use solder wick to get everything connected from the Wii to the Xii-Strip. That's why my solder joints look so horrible. The issue has been fixed in release.

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I went to power on the Wii and… no video :?:

BUT, I was getting typical heat signatures on Hollywood, Broadway, and the Ram when I checked with my thermal camera. Turns out I just flipped around the composite wires coming from the Wii :facepalm: (GND was wired the inside of the RCA cable). After fixing that, it successfully booted. This is probably the only time I’ve ever been happy to see an error screen.

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Afterwards, I removed the PMS2 and began installing the Xii-Flex Ultra. The install went well, no issues (yet). I decided to use a D1 grinding pen, which worked far better than tweezers or a knife.

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And that’s where I’m at currently! Thanks for reading - hopefully more updates coming soon! Until next time -Bryce
 
Wow amazing work! Congrats! I’m really hyped to see how this will turn out! ;)
Thanks for supporting my design! <3
 
May I give you some advice? Do you have to use flux on the soldering irons or will you have problems
 
Cool to see someone else building one of Xenii's projects! Always was a fan of how they turned out! As Fly_5 said though, the soldering does look a bit questionable, especially along the main voltage lines.

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This screencap I took highlights what I'm talking about. Most solder joints should be shiny and smooth, I don't mean to shoot you down or anything, but this kind of soldering is hardly acceptable especially for voltage lines. Reheating the area with some flux usually helps, but also having a good quality of solder is important too. What mix of solder do you have? Yours looks like it could be unleaded.
 
May I give you some advice? Do you have to use flux on the soldering irons or will you have problems

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Getting good joints over solder wick in short lengths like that is quite difficult. The wick starts to fray / deteriorate the longer you have heat on it. That is about as good as it gets. It does not affect the build, and is only cosmetic.

Anyway, I need to update my worklog soon. Here’s a picture of the new Wii I ended up using, I think you’ll be a bit happier with the joints on this.

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It’s been nearly two months since I began this build, and I’m happy to declare it as finished! Here’s the story behind my journey to get here:


SECTION 1: BACKGROUND KNOWLEDGE

With the Wii, Xii-Strip, and PMS2 confirmed working, the next step was getting to work assembling the Xii-Boy’s carrier PCBs. These are the backbone of the project. They handle all the connections and routing between the five 4 Layer Technologies boards, keeping everything modular and wire-free. Here are the five PCBs used in the Xii-Boy Ultra:
  • Main PCB (XBU-001)

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    This PCB is the board all other PCBs connect to. It handles and routes the following:

    - RVL-PMS2
    - RVL-AMP
    - PMS-PD3
    - Battery Holders
    - PCM Circuitry
    - Power Connections to the Wii (pogo pins, later changed to PicoLock)
    - Trigger PCB Connector
    - Wii Xii-Flex Connector
    - Xii-DD PCB Connector
    - Fan Connector
    - Wi-Fi Module Connector
    - Bluetooth Module Connector
    - Volume and Brightness Buttons
    - Power and Bluetooth Buttons
    - Left and Right Trigger Buttons
    - Headphone Jack
    - LED Status Light

  • Xii-DD (XBU-002)

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    This board is for routing video connections and keeping the display physically in place. It also takes the signals from the Controller PCB and sends them to the Main PCB.

    Routes:

    - RVL-DD
    - Controller PCB Connector
    - Main PCB Connector

  • Controller PCB (XBU-003)

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    The Controller PCB also fastens into the top shell like the Xii-DD. It primarily acts as a breakout board for the GC+2.0, handling buttons, sticks, and rumble. It also takes the audio output signals from the RVL-AMP on the Main PCB and routes them to the speakers.

    Routes:

    - GC+2.0
    - Xii-DD Connector
    - Left Joystick and Right (C-Stick) Connectors
    - Left and Right Speaker Connectors
    - Rumble Motor Connector
    - Start Button


  • Trigger PCB (XBU-005)

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    This board goes in the very bottom of the shell. It’s only there for the triggers and Z buttons. The triggers use Switch Joy-Con joysticks which are screwed into the shell, and the Z bumpers are held by the Trigger PCB itself. The trigger system enables dual-press analog triggers with a digital switch at full depression. It’s a really creative solution to such a unique problem.

    Routes:

    - Main PCB Connector
    - Left and Right Trigger Connectors
    - LZ and RZ Bumper Buttons

  • Xii-Strip (XBU-006)

    I’ve already showcased this one in the initial post, but I’ll mention it again. This board takes all the voltage rails from the Wii’s tantalum capacitors and routes them to a single, convenient location. This is perfect for a simple connection to the Main PCB. It also has a thermistor between the Broadway CPU and Hollywood SoC.

    Routes:

    - Power Connections to the Wii (pogo pin receivers, later changed to PicoLock)
    - Thermistor (for temperature sensing)

As you may have noticed, there are a ton of connections happening there. That also means there are a ton of steps that can go wrong. Sadly, when assembling your own PCBs it’s very much a “connect everything, triple check, and hope it works first try” kind of build rather than a “test along the way” one. The Xii-Boy Ultra is a modular build that’s easy to make modifications to and replace parts on, but that’s only really helpful once the initial testing phase is complete.

At bare minimum, the following must be working for the Wii to output anything to the display using the RVL-DD setup:

  1. Power Rails:
    • Solid power connections from the Batteries → PCM → RVL-PMS2, which splits into required voltage rails:
      • GND, 1V, 1.15V, 1.8V, and 3.3V
    • These then travel over PCBs and FPCs to the Wii, PMS-PD3, RVL-DD, and the 3.5” LCD.
  2. USB Data Path for RVL-DD Flashing (Initial setup only):
    • MicroSD with Bitstream → PMS-PD3 → Wii USB port → RVL-DD
    • Required to flash the FPGA bitstream over the Wii’s DI (Data In) and CK (Clock) lines.
  3. Video Signal Routing:
    • From Wii GPU output vias to the RVL-DD:
      • V0–V7: 8-bit parallel video data bus

      • CS: Color Select line

      • 54: 54MHz video pixel clock

      • SDW and SCW: i2c data lines
  4. Display Connection:
    • An undamaged 3.5” LCD connected to the RVL-DD.
SECTION 2: PCB ASSEMBLY

So with all that in mind, I got my soldering tools, PCBs, parts, and assembled everything board-by-board. I started with the trigger PCB, as this one has the smallest connectors, and is a good warmup. My first mistake was trying to use only my soldering iron. The fine-pitch ZIF connectors were a nightmare - it took ages to get clean solder joints without bridging. If you want to watch my suffering, here’s the video - sped up to 6x speed for your convenience:



After the Trigger PCB was finished, I decided to switch over to my Hot Plate (UYUE 946C) and Solder Paste (TS391AX) - both of which I had never used before. In an ideal world, someone assembling these PCBs would use a PCB Stencil to ensure the proper amount of paste is dispersed to each pad. However, they are expensive (especially for this many boards) and I opted out of them. That means I had to eyeball everything, and keep it straight when applying by hand.

That brings us to mistake #2 - using way too much solder paste. When I heated the board on the hot plate, the excess solder climbed the ZIF pins and bridged together. My next PCB was the Controller PCB, where my pasting looked like this:

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And I was left with connectors like this:

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…which is rough, to say the least. Thankfully, some solder wick helped me clean it up nicely*.

https://youtu.be/A31eEKioIWI

*solder wick can easily pick up too much solder, so make sure all the pins pass the wiggle test afterward!

It took some practice, but after the Controller PCB was finished, I had a decent feel for the amount of solder paste needed. The next board was the Xii-DD, which only contained two ZIF connectors. However, there were also the largest ones so far, coming in at 18 and 40 pins!

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Thankfully, everything went smoothly, and only minor touch up was needed. I installed the RVL-DD castellated module, and that board was good to go!

The final and most daunting PCB was the Main PCB. I can’t lie, I was sort of dreading it! I specifically didn’t want to mess with two really large ZIF connectors - a 40-pin and 50-pin! On top of this, they were extremely close together, and I knew any rework with a soldering iron risked melting them. There really wasn’t any alternative option, so I proceeded with the process.

Step 1 was to place solder and components for the PCM circuitry. This is a very important step, as otherwise power will not get from the batteries to the PMS. Also, if the ICs (U4 and U5) are placed in the wrong orientation, you will severely damage the batteries. Here is the correct orientation:
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(Note: Even though the components share the same footprint, they are not the same! Note the text on each.)

After that, I placed the pogo pins. I won’t go into detail on these, as I had quite a few issues and we later scrapped them in favor of PicoLock connectors.

Then came the volume, brightness, BT sync, and power buttons. I was worried they would melt when heating the board, but they did not thankfully. They slot through little holes in the PCB and fit really nicely. The LED was placed at the same time as well, but I didn’t apply enough solder and it later broke off.

The last things I placed were the three ZIF connectors. I placed these last because I knew they would be the most time intensive parts to redo if I accidentally bumped the board.

After everything was ready to go, I set it on the hot plate and let it work its magic. All the components came out pretty clean, only minor rework was needed. I just had to go extremely slow on those 40-pin and 50-pin connectors. Once I confirmed everything was to my liking, I soldered the rest of the components by hand. The battery terminals gave me so much trouble it’s not even funny. Don’t talk to me about them. They’ve already wasted 4+ hours of my life. Thankfully, I’ve complained to Xenii so much that he found better terminals for future builds. You’re welcome!

At this point, all that was left to do was install the 4 Layer Tech castellated modules and test everything! All of my connections looked visually solid, and things seemed bright…

SECTION 3: ISSUES - A LOT OF THEM

The first “issue” I encountered was pretty easily resolved. I tried to install the 40p Shielded FFC (XBU-007) but realized it would not fit at all. There just wasn’t enough clearance. However, Xenii informed me that I need to bend the flex 90° at the stiffener to make it work. This was gut-wrenching, but it did actually work. In hindsight, Xenii actually sent a long message with assembly tips, and that was the first tip. The second tip? The silkscreen is incorrect, and I will cause issues if I insert the flex backwards. I have no idea how I missed this, but I did.
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Unsurprisingly, when I connected everything together and powered on the console, nothing happened. I checked with my thermal camera and noticed it was very hot around the shielded flex cable. Inserting it backwards caused a direct short between GND and 3.3v.

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Reversing the cable orientation solved the short, but that left me with an important question: Did the short damage any of the boards? That would be an extremely quick way to throw $300+ down the drain. To make matters worse, when I tried powering on again, I got heat on the Wii but no display or life. Also, the PMS-PD3 gave some very irregular readings and wouldn’t take any power with the ammeter.

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I took a short break and got back to testing. My biggest hope was that the PMS2 and the DD were still alive. I confirmed the PMS2 did output the correct voltages still, but the charging remained an issue. I could not test the DD. My next step was to wire composite video to the Wii and hope that it displayed. The DD will not work unless the Wii can read the Bitstream off of the USB Drive / SD Card at least once, so maybe the PD3 was just dead? Sadly, when using composite I still got no display, even though I confirmed the Wii was getting all the necessary voltages. Over the next few days, I performed quite a few more tests, to no avail. I declared the Wii dead, and to this day I don’t know for sure what killed it. The good news is that I solved the PD3 issue - because of the short amount of clearance with the footprint, the pads on the PD3 did not make a good connection with the Main PCB. This was solved by shifting the board higher up a bit and resoldering.

Since the Wii was (probably) dead, I had to get a new one. I searched around and found a Japanese Wii bundle for cheap. It was a white Wii, so I used the Wii Revision Checker https://wii-revision.netlify.app/ (shameless plug, I know) to confirm it was suitable for portabilizing! When it arrived, I got to work trimming and wired power + U10 to the Main PCB. The results were depressing - power on the board, no composite video. Exactly the same issue as my last Wii. But then something interesting happened!
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The issue on this board was the GND connection on the wire. It simply wasn’t making good contact. After this was sorted, it was full steam ahead!

SECTION 4: FINAL ASSEMBLY

The last step of this build was to put everything together and into the case! That is - if there are no other issues (spoiler alert: no build is ever this easy). So I started with the top shell and worked my way down. Everything on the top side went smooth for the most part - the only issue I ran into were the speaker connectors. They just wouldn’t fit, mine were too thick. After consulting with Xenii, we discovered that the manufacturer of the speakers decided to switch the connectors in the time between our builds. What are the odds? I was able to sand the edges and jam them into the connectors though, so it wasn’t a massive issue.
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The next minor thing was the membrane on the face buttons. I couldn’t get a good fit, and it turns out the reason is that you need to trim the little box in the center. The buttons felt amazing after that.
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I had two color choices for joysticks - white or black. My white ones were Hall Effect, but I heard there were compatibility issues with hall sticks and the GC+2. I liked black and it won the poll I made, so black it is.
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The top was finished, and now I was moving on to the bottom half. For a testing setup, I just inserted the Main PCB and connected a battery, Wii, and top half. It booted, and I was able to get into a game! Unfortunately, all great things must come to an end, and I was met by constant crashes and freezes only minutes in. More on those later.

I then removed the Main PCB and started from the bottom. The first parts in were the Z buttons, triggers, and the Trigger PCB. When I got to the triggers, I quickly ran into the issue. In order for them to work for our intended use, we dissect the Joy-Con joysticks and remove an internal button. Then, we replace the stick head with a custom 3D printed trigger piece. I was having a ton of trouble opening the stick module - in fact, I even broke my tweezers. Turns out that I had the wrong variation of joysticks. I tried all ten of them from my bag of spares and none were the correct model. Because of the whole tariff situation, I was unable to buy the correct ones on AliExpress too! Thankfully, after searching for an hour, I found a set on Amazon that seemed to be correct. They worked and were wayyy easier to take apart. Here is the Amazon listing I used.

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With that out of the way, I then installed the Wi-Fi and Bluetooth modules to the bottom of the Main PCB. After that, I modified the fan to use a PicoLock connector, placed it and the heat sink into the case, and applied thermal paste (Arctic MX-4). A copper plate is supposed to go overtop, but the one I had was too large. Apparently we couldn’t find one for sale with the dimensions required, so you have to order a large plate and trim it. My pair of Metal Masters made quick work of the plate.

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Once that was in place, it was as simple as screwing all the boards in and putting buttons in place. I love how modular this build is, Xenii did a great job with putting a ton of polish on it. It’s very colorful on the inside too, I like it!

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SECTION 5: TROUBLESHOOTING

The Wii booted, but was now instantly crashing. It wouldn’t last for a minute like it had before. Xenii mentioned he had these issues in the past and believed they were due to tension on the USB vias. I couldn’t get myself to believe that and investigated a bit further. Running jumpers to the USB lines didn’t help, so something else was up. After playing around for a bit, I noticed that if I was touching the Wii motherboard it would last longer. Interestingly, when I put pressure around the NAND, the Wii ran without issue. This all but confirmed that the issue lay in the pogo pins used for power. Some of them did not make a solid connection, and thus caused instability when the Wii momentarily lost a rail. In hindsight, several factors contributed to it being so bad on my build. We confirmed Xenii had the same issue, and the latest revision swapped to PicoLock connectors, so I won’t go in depth on them. I didn’t have any PicoLocks on hand (not that it would fit anyway) so I ran wires from the Main PCB to the Xii-Strip. This completely solved the crashing.

The next issue I wanted to address was the coil whine. The RVL-DD uses a system called Pulse Width Modulation (PWM) to control the display’s brightness. This requires sending a rapidly switching signal at a high frequency to adjust power. Unfortunately, the frequency set was high enough to produce a noticeable and irritating whine, yet still within the range of human hearing. @Aurelio very graciously spent some of his time looking into this, and tuned the frequency to a much quieter value.

With that out of the way, there was another RVL-DD related issue I needed to solve. The display was flickering constantly, and was even starting to show some “burn-in” effects. My first assumption was a poor solder joint on a connector, but after testing I determined it wasn’t the case. I figured I should outsource this issue and take it to the experts. I asked @YveltalGriffin and the answer turned out to be surprisingly simple:

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He was 100% spot on. Following his advice, I changed the video mode from 480i to 480p and it resolved both the flicker and burn-in! I didn’t check previously because the settings were in Japanese.

I had a couple other minor issues, but I think the only one left worth mentioning is my GC+2.0. In order to use the analog triggers as intended, a firmware update was required. My issue was that I could not update my GC+ board no matter what I tried. The root of this issue actually was pretty interesting, but I won’t go into detail. @Aurelio did an incredible job addressing it, and the issue should be solved for all future builds. Massive props to you Aurelio, you’re the man!

SECTION 6: SHOWCASE & UPCOMING

My Xii-Boy Ultra is complete now, and I couldn’t be happier! I will be enjoying some Mario Kart Wii on it often.

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Here’s a video of a crazy Mario Kart comeback I had in an online game:



Coming soon, I hope to have a finished build guide available. If you choose to build one before the guide is finished, get in contact! It is really difficult to make a polished guide in general, let alone for a design that isn’t your own, on your first attempt. Some more photos would be really helpful. Look out for a guide release post soon!

SPECIAL THANKS:

- @Xenii - Great friend, and the one who made this whole build possible. Thank you for all the support man!
- @YveltalGriffin - Answering my silly questions all the time, and solving my flicker issues with only a few words.
- @Aurelio - Listening to all of my complaints on tiny problems and finding fixes for them. You rock!
 
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It's soooo cool to see how few wires portables are able to get away with nowadays. I know this is Xenii's design, so he deserves credit for that, but I still love seeing people assemble these kinds of builds. Love seeing the laminated display in use too!

Soldering those ribbon connectors can be tricky sometimes, it's easy to use a little too much solder and then create a bridge that doesn't wanna cooperate. I like to go only a few pins at a time and then flux and reheat to try and redistribute the solder to other pins in the event that I bridge - it works great on pins that haven't been soldered yet. Not always viable though so wicking and pressing with your tweezers is a great solution when things go a little off the rails. I appreciate your honesty though, I've definitely made mistakes like that that I fix a few minutes later and just pretend never happened haha.

Overall, solid work dude! Love seeing people make portables that are built to last!
 
It's soooo cool to see how few wires portables are able to get away with nowadays. I know this is Xenii's design, so he deserves credit for that, but I still love seeing people assemble these kinds of builds. Love seeing the laminated display in use too!

Soldering those ribbon connectors can be tricky sometimes, it's easy to use a little too much solder and then create a bridge that doesn't wanna cooperate. I like to go only a few pins at a time and then flux and reheat to try and redistribute the solder to other pins in the event that I bridge - it works great on pins that haven't been soldered yet. Not always viable though so wicking and pressing with your tweezers is a great solution when things go a little off the rails. I appreciate your honesty though, I've definitely made mistakes like that that I fix a few minutes later and just pretend never happened haha.

Overall, solid work dude! Love seeing people make portables that are built to last!
Thank you Cy! I 100% agree on the laminated display - it's incredible, especially when paired with the RVL-DD! Having everything wire-free seemed to eliminate interference related issues too, I think this is the way all new builds should be.

And thank you for the tips on the connectors! It took me a minute, but I got the hang of it by the end, and redid some of my first ones. In hindsight, I should've used a smaller tip on my iron. I hate my conical tip because it doesn't transfer heat well, but it wouldn't be an issue for those. A bent tip would likely be better though. I tried to be as transparent as possible in the hopes someone can learn from my mistakes!

Also, here are some comparison photos I forgot to include in my main post. The Ashida comes in at 22.6 oz (641g), the XBU is 12.9 oz (366g).

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Oh wow!!!

What an amazing job! I truly appreciate the level of detail you put into that worklog. It’s absolutely fantastic to see every step and challenge you went through.
I'm incredibly grateful that you shared such precise insights, and I’m really looking forward to the guide!

I'm truly honored to have been part of this, and I'm very proud to see another fully working Xii-Boy Ultra out there!

Thanks so much for everything!!
 
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