PS2 Development Has Not Stopped! New Projects, New Tools, and Much More to Come
I know I am years behind schedule with the development of my project, but that does not mean I have stopped or given up on researching, studying, and developing for the PlayStation 2.
I still do not know whether I should start a new work log or continue with this one. Since I have not completed anything yet and continue to work steadily on several projects involving the PS2, I believe I will keep sharing my progress here.
Well, I gave up on the competition, but I did not give up on working. On the contrary: I decided to challenge myself, started from scratch, and went after new knowledge. I learned how to use KiCad, since I had previously worked only with EasyEDA.
In addition, I am developing software that is becoming a reverse-engineering MCP and a complete digital-twin system for printed circuit boards (PCBs). The idea is for you to scan the board and take measurements using specific tools that I am also developing. At the end of the process, it will be possible to obtain an extremely accurate digital twin of the board, with all of its components and other elements properly represented.
The project is still under development, and there is no release date yet.
One of the tools I am developing is a bed of nails, which will make it possible to perform various measurements and tests directly on the board, without having to keep soldering wires or manually using tools for each measurement. The goal is to make this process much more practical, precise, and automated.
As I said, I have not stopped or given up! I would like to share some of the progress I have been making with you.
One of the projects is the development of a new video chip for the PlayStation 2: the NEXUS VISION. It will use a low-cost FPGA and feature numerous functions and improvements. At the moment, we already have video output via HDMI, but the idea is to go far beyond that. In the future, I want to expand compatibility to virtually all types of displays and technologies available, including MIPI, TFT, eDP, and others.
I am also developing a new BIOS chip using the RP2350B, called Nexus Core. It is already working, and a BIOS with USB update capability is now a reality! In addition, I am working on other features. My competition post is specifically about part of this work, although I decided to withdraw from the competition.
For now, I will leave you with some images so you can follow the progress.
The test bench is not the prettiest, but it is 100% functional, and that is what matters at this point. The video signal still has two RGB bit wires disconnected, which slightly affects the image quality. But that is merely a matter of soldering and adjustment.
The PlayStation 2 will not stop evolving! There is still much to explore, many improvements to develop, and many projects ahead.
This is only part of what I am preparing. There is still a lot of work ahead, and I hope to be able to share more and more progress with you!