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- Feb 28, 2019
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Greetings!
This is my first Wii portable and also my first worklog, so please forgive me if I do some stuff "incorrectly." Originally I didn't really want to participate in this years' contest due to the fact that I most likely wouldn't have any time to work on it, but here we are now.
If you're wondering, "oii" is an Australian term for "hailing and attracting attention," which seems fitting to me.
I have experience in 3D modeling and design, so that's probably where I'll try to set my entry apart from others. To lay out my design plans simply, I'm aiming for:
Moving on to the next topic that needs attention- specs. This portable will contain a standard OMGWTF trimmed motherboard, with Bluetooth and MX relocations to retain compatibility with as much Wii-compatible software and hardware as possible (Looking at you, N64 emulation and Animal Crossing).
Here's a quick list that covers what I'm going to include spec-wise:
The one thing left to mention is that my portable will include a spring-loaded section, most likely being placed somewhere on the back, that will allow for me to eject that part of the casing and insert a cartridge of sorts containing four GC ports, for use with external controllers. This will reduce weight while in "handheld" mode, then allow for easy multiplayer in "tabletop" mode. (edit 5/4/2020: My plan for this accessory has changed since I originally wrote it. Now the plan is to have a dock that the unit can be placed into containing four GameCube controller ports, 12v in, and possibly video and audio output. The dock will serve as a stand for the system so it can stand upright on a table while using the external gamecube controllers.)
A 2:1 multiplexer will automatically switch from the built-in GC+ 2.0 to an external player 1 GameCube controller source when thecartridge is connected unit is docked. (This isn't a USB GameCube controller hub using Nintendont's gamepad support, these are actual GameCube controller ports wired directly to the system to ensure support with non-GameCube titles).
I may also consider designing a custom controller utilizing a GC+ 1.0 I have lying around to accompany this"cartridge" dock, featuring many of the same design goals as the main unit that I described earlier.
This is my first Wii portable and also my first worklog, so please forgive me if I do some stuff "incorrectly." Originally I didn't really want to participate in this years' contest due to the fact that I most likely wouldn't have any time to work on it, but here we are now.
If you're wondering, "oii" is an Australian term for "hailing and attracting attention," which seems fitting to me.
I have experience in 3D modeling and design, so that's probably where I'll try to set my entry apart from others. To lay out my design plans simply, I'm aiming for:
- A smooth and sleek design, which will be complimented by rigorous wet-sanding once the case is printed
- Ergonomic and natural curvature near the edges of the case
to help minimize possible side-effects from playing such as carpal tunnel syndrome(edit: yeah when I wrote this I had done probably 50-65% of the research that I should have done about carpal tunnel, made it seem like I was talking about absolutes and not what I'm more or less hoping for. Basically just want holding it to feel natural. Shoutout to wudopecker for doing a good job criticizing me, as I do legitimately appreciate it.) - A relatively lightweight unit altogether
Moving on to the next topic that needs attention- specs. This portable will contain a standard OMGWTF trimmed motherboard, with Bluetooth and MX relocations to retain compatibility with as much Wii-compatible software and hardware as possible (Looking at you, N64 emulation and Animal Crossing).
Here's a quick list that covers what I'm going to include spec-wise:
- OMGWTF trimmed 4-Layer Wii motherboard
- 5" 4:3 aspect ratio screen (VGA signal thanks to Aurelio's VGA patches)
- Nintendo Switch buttons and joysticks, as they take up less space than GC buttons and sticks
- Four 18650 Lithium Ion batteries, each rated at 3,000 mAh
- RVL PMS for battery management
- Bluetooth and MX relocation
- GC+ 2.0
- U-AMP, utilizing I2S audio
- Headphone jack
- Possibly retaining video-out
- Dual-Tact triggers using the dual-tacts from the BitBuilt store
- Both a left and a right Z button, for use with future GC2Wiimote versions
A 2:1 multiplexer will automatically switch from the built-in GC+ 2.0 to an external player 1 GameCube controller source when the
I may also consider designing a custom controller utilizing a GC+ 1.0 I have lying around to accompany this
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