Hi !
I'm working on a portable game console running on a Raspberry PI Zero 2.
My rough specs are:
I made 2 prototypes. One with soldered digital buttons, which is mainly for Software testing. The other one is using membrane "rubber" switches from the Nintendo DS.
Here some pictures:
I'm in the phase of testing. A lot of things are working. Other parts are still untested.
I'm working on a portable game console running on a Raspberry PI Zero 2.
My rough specs are:
- 800x480 TFT screen with digital brightness control
- Stereo sound (switches automatic to headphone if the 3.5mm connector is inserted)
- Digital volume control
- USB-C charging input
- 3.6V LiIon battery
- 2x USB-A for multiplayer gaming
- "enough" digital buttons
- Accelerometer & Gyroscope to control games by simply moving the console
- 2 analog sticks with trigger
- 2 shoulder buttons on each side
I made 2 prototypes. One with soldered digital buttons, which is mainly for Software testing. The other one is using membrane "rubber" switches from the Nintendo DS.
Here some pictures:
I'm in the phase of testing. A lot of things are working. Other parts are still untested.

. I ordered a collection of other ones to see what will be the best. I'll post my results.
different from the IC designers interpretation. So it happened that overcurret was triggered during gameplay and the unit crashed.
. Let's see how this can be managed. I'll keep you updated.