- Joined
- Dec 16, 2016
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- just so many i am so cool
The "Playstacean" is a really cool art concept by the artist "AnhDangerous", and I've been obsessed with it since I saw it on Twitter a couple of months ago.
Unfortunately, it only exists as pixels on a screen. And as an art print... and a shirt I suppose. But nobody with soldering and CAD abilities has wasted their time transforming a real PSOne into a Playstacean. Thank goodness I'm here with some time to waste, we'll see about the rest.
The plan is to make a Playstacean as 1:1 with the original artwork as much as possible. The project is still early on, but here's what's been accomplished so far:
I've got a PSOne modded with all the mods that the final build will have. The mods will be pretty light overall. There's a PSNee installed to run backup discs off of.
No full ODE for this project, as I want the original disc drive to stay functional (XStation won't do that) and don't really want to hand wire potentially 150 wires to get a PSIO up and running on a PSOne. Burned discs will do me fine for now.
I considered picking up a RetroGem for HDMI output, but the price tag is tough to swallow right now. I picked up a $40 CRT off of Facebook Marketplace and will use that as my "authentic video mod" for now. A quality Retrotink or similar scaler might end up being my solution for modern displays, as I can justify the expense with a "yeah this'll work for every retro console I could ever own".
I also threw together a PicoMemcard+ as my memory card solution. It looks like there are slicker options out there for home consoles, but this will work fine for now. I plan on designing my own shell for the PCB that'll suit the Playstacean theme.
Then I need to make my own "mod": the crab controls on the shell. The plan is to frankenstein a broken Dualshock 2, a 3rd party Dualshock, and a little multiplexer board together to allow me to toggle between the crab controls and the player 1 port. We're going light on the custom PCBs this time, just a couple of simple ones for the sticks and the switching circuit.
The soldering and assembly for this build should be pretty straightforward. The real challenge is modeling every piece of the crab in CAD. After starting over half a dozen times, I finally got an overall shape that I'm happy with.
The overall shell is a bit chunkier, partially because that's how the artwork looks, and partially because the artwork has the memcard and controller ports angled, so a bit of extra height is needed to accommodate that. The slope from the bottom of the case up to the orange is going to make trimming the PSOne motherboard a necessity, but I should be able to get away with cutting off the ground planes on the sides without too many issues (I hope).
The face and pincers are still going to be tricky, but I'm sure that I can get those properly modeled, even if I have to start over half a dozen times on those. My hope is that this will be a fun, couple of weeks type of project, so expect more updates soon!
Unfortunately, it only exists as pixels on a screen. And as an art print... and a shirt I suppose. But nobody with soldering and CAD abilities has wasted their time transforming a real PSOne into a Playstacean. Thank goodness I'm here with some time to waste, we'll see about the rest.
The plan is to make a Playstacean as 1:1 with the original artwork as much as possible. The project is still early on, but here's what's been accomplished so far:
I've got a PSOne modded with all the mods that the final build will have. The mods will be pretty light overall. There's a PSNee installed to run backup discs off of.
No full ODE for this project, as I want the original disc drive to stay functional (XStation won't do that) and don't really want to hand wire potentially 150 wires to get a PSIO up and running on a PSOne. Burned discs will do me fine for now.
I considered picking up a RetroGem for HDMI output, but the price tag is tough to swallow right now. I picked up a $40 CRT off of Facebook Marketplace and will use that as my "authentic video mod" for now. A quality Retrotink or similar scaler might end up being my solution for modern displays, as I can justify the expense with a "yeah this'll work for every retro console I could ever own".
I also threw together a PicoMemcard+ as my memory card solution. It looks like there are slicker options out there for home consoles, but this will work fine for now. I plan on designing my own shell for the PCB that'll suit the Playstacean theme.
Then I need to make my own "mod": the crab controls on the shell. The plan is to frankenstein a broken Dualshock 2, a 3rd party Dualshock, and a little multiplexer board together to allow me to toggle between the crab controls and the player 1 port. We're going light on the custom PCBs this time, just a couple of simple ones for the sticks and the switching circuit.
The soldering and assembly for this build should be pretty straightforward. The real challenge is modeling every piece of the crab in CAD. After starting over half a dozen times, I finally got an overall shape that I'm happy with.
The overall shell is a bit chunkier, partially because that's how the artwork looks, and partially because the artwork has the memcard and controller ports angled, so a bit of extra height is needed to accommodate that. The slope from the bottom of the case up to the orange is going to make trimming the PSOne motherboard a necessity, but I should be able to get away with cutting off the ground planes on the sides without too many issues (I hope).
The face and pincers are still going to be tricky, but I'm sure that I can get those properly modeled, even if I have to start over half a dozen times on those. My hope is that this will be a fun, couple of weeks type of project, so expect more updates soon!