3DS Slider to analog stick diagram (SS's work)

Joined
Mar 2, 2016
Messages
147
Likes
92
This was up on MR for a while and then got deleted in the photobucket genocide. Someone over there was able to find a cache of it and I reuploaded it to imgur and now to BitBuilt. Not my work btw. All done by ShockSlayer.
 

Attachments

  • D8BiPjX.jpg
    D8BiPjX.jpg
    82.8 KB · Views: 1,561
This doesn't actually work; the resistors don't change anything. 3DS sticks don't recenter properly and need a higher deadzone. You can solder them 1:1 (VCC/GND/X/Y) to a GC stick and they'll work practically identically.

This only appeared to work because it changed the voltage after the default center point had been set.
 
I'm assuming RDC's boards are the way to go then? (I've never really toyed with sliders, don't like them much.)
 
My XGC used two of the 3DS sticks and I never really had a problem. For the N64, I am fairly certain there's a newer version of the converter chip(the old one that Ashen made a guide on) that has deadzone control.
 
No problem. I'll look for the image and rework this into something more useful. I'd also really love to do a guide for that new N64 adapter, but I need to actually find the source material first.
 
Take a look at these and let me know what you think:

Full diagram:
3DS_GC_FULL.png

Printer Friendly (Lite edition):
3DS_GC_PF.png
 
Awesome work man. I've got good feelings about this place and the members

Printer friendly version is nice touch too lol
 
Yeah I'll admit I spent more time on the second one. It probably needs to be cleaned up a little, but otherwise I feel it's pretty solid.
 
It's also really neat the fact the resistors are pointless. I think we've all been doing it for ~2 years now haha. I feel like a lemming
 
can this be done on an xbox 360 controller planning to reuse some from my part's bin
 
Back
Top