Worklog [2025 Contest Entry] Game & Watch Multi Arcade

loopj

.
2024 2nd Place
Joined
Feb 24, 2020
Messages
144
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559
Location
Bay Area, CA
drawing.png

Background
A few years ago, my brother found my old Mario Bros Multi Screen Game & Watch in the attic when helping my parents move house, and earlier this year I was reunited with it after my brother came to visit. This thing was designed the year I was born, and I spent many hours playing it as a kid. It is somehow still in excellent condition!

IMG_5329.jpg


I've been wanting to make a Game & Watch inspired portable for a long time, so I figured the summer contest was great motivation to start on it!

Planned Features
  • Clamshell Wii portable, targeting ~30mm thickness when closed
  • Case x/y dimensions to match the vertical Multi Screen series (Donkey Kong, etc)
  • Omega-trimmed Hollywood 2 Wii
  • 3.5" laminated IPS screen
  • 4.47v, 5000mAh LiPo battery
  • Thundervolt (naturally)
  • RVL-DD for digital video
  • New 3DS sliders and face buttons
  • Custom hall-effect analog triggers
  • USB-C charging and data transfer, Micro SD card slot
  • Bottom-firing mono speaker, headphone jack
  • Custom PCB hosting RVL-DD, GC+, RVL-AMP, connectors, and custom charging circuit
This is intended to be a "form over function" build, so I'm designing around aesthetics first and then trying to make the portable feel as nice as possible under those constraints.

WIP Renders
Here's a couple of renders of the current (work in progress) shell design.

Game and Watch Wii v104.png
Game and Watch Wii v104 Back.png

Challenges
This is my first time designing a portable, so the controls and battery management designs are all completely new to me. Additionally, the goal of keeping the closed thickness of the portable under 30mm means I'm designing around a teeny tiny 30x30x4mm blower fan and slim heatsink - I have no idea if the final thermals will be acceptable with this setup but I'm quietly confident based on my back-of-napkin math.

Good luck everyone!
 
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