Fakemote is A Wii cIOS module that fakes Wiimotes from the input of USB game controllers.
It currently supports DS3 and DS4 controllers, with the following features:
DS3 and DS4 support includes LEDs, rumble, and the accelerometer
DS4's touchpad is used to emulate the Wiimote IR Camera pointer...
Hello all,
First time posting here, but I was encouraged to create a build log for a project that I recently started to see what people think and to get suggestions for any improvements to the project.
To start off, I was inspired to begin my project by a number of things. I play PC games with...
Xbox One Controller Scan (V.1 controller)
Contains:
Xbox One Controller Front
Xbox One Controller Back
Xbox One Controller Battery Cover
Xbox One Controller Side Grip
Specs:
These are high poly scans, average poly count per mesh is about 2,500,000 triangles.
NOTE:
3D scans aren't...
As many other, I bought a Switch to pass the time during lockdown but after a few day, the ergonomic problems of the joycons in portable mode really started to show. Then I got the idea to create some simple fix for them, that anyone could perform.
After taking them apart, I quickly realized...
PS1 Analogue Controller Scan
Contains:
PS1 Analogue Controller Front
PS1 Analogue Controller Back
Specs:
These are high poly scans, average poly count per mesh is about 2,500,000 triangles.
NOTE:
3D scans aren't perfect, if light cannot hit certain parts of the object then the scan...
SNES 005 OEM Controller Scan
Contains:
SNES Controller Front
SNES Controller Back
SNES Controller Trigger
Specs:
These are high poly scans, average poly count per mesh is about 2,500,000 triangles.
NOTE:
3D scans aren't perfect, if light cannot hit certain parts of...
I know you've been waiting for this
Gamecube OEM controller 3D scan data.
Contains:
GC Controller Front
GC Controller Back
Specs:
Included are the raw and re-meshed versions of the original scans, the re-meshed versions contain a lower poly count to be easier to work with but are...
PS1 OEM Controller Scan
Contains:
PS1 Controller Front
PS1 Controller Back
Specs:
These are re-meshed versions of the original scans, they contain a lower poly count to be easier to work with but are virtually identical to the raw scans.
Average poly count per mesh is about 600,000...
Xbox S OEM controller 3D scan data.
Contains:
Xbox S Controller Front
Xbox S Controller Back
Memory card Slot
Trigger Mount
Trigger Button
Specs:
These are re-meshed versions of the original scans, they contain a lower poly count to be easier to work with but are virtually identical to...
Xbox Duke OEM controller 3D scan data.
Contains:
Duke Controller Front (Scanned from a damaged Duke Controller)
Duke Controller Back
Memory card Slot
Specs:
These are re-meshed versions of the original scans, they contain a lower poly count to be easier to work with but are virtually...
Dreamcast OEM controller 3D scan data.
Contains:
DC Controller Front
DC Controller Back
VMU Bezel
VMU Mount Slot
Specs:
These are re-meshed versions of the original scans, they contain a lower poly count to be easier to work with but are virtually identical to the raw scans.
Average poly...
Hello, I am working on a G-Wii and am having issues getting the buttons and joysticks to work. Namely, the GC+ 2.0 appears to not be working. I have spent the better half a 2 weeks researching and trying to find a solution to this issue I am having. Apparently, it's just not a problem other...
Background
I'd like to make a PCB for the gamecube ports. Measured the pin pitch and connector spacing as best I could. I believe I got within an acceptable margin. Printing the layout onto paper before manufacturing the PCB saves time and money! I've attached a PDF file with my dimensions for...
I've been working on designing my own PCB for an N64 controller for a little bit now, similar idea to the famous RDC chip that Downing uses in his portables. I know there is an N64+ controller chip coming soon thanks to the great work of some of the folks on these forums, but I'm using this as...
Hello all, I finally feel that the Ps2+ is in a state that I can release to the public. The open-source project is located here: https://github.com/mcranford13/Ps2Plus.
This project is meant to replace the PS2 Dualshock controllers and hopefully open the way for more ps2 portables.
There has...
Here's my newest Gameboy mod! It's a Consolized DMG using Easy_VGA and a Pro Micro to enable gameplay with a NES controller.
This was built based off of the info HERE.
Big thanks to @seerofvoid420 for helping with the board tracings, and @Postman and uXe for helping me finalize the code.
This...
I, like many of you, have accumulated gadgets and parts that at this point aren't worth the space they take up.
Mostly I just want to get rid of them, so I'm not interested in making a ton of money here. At bare minimum, I'd like to be reimbursed for shipping, but it'd be nice to make the sale...
ORIGINAL CONSOLE: SEGA Genesis
Base Product: ATGames SEGA Genesis Classic Game Console (Kohls Release 2016)
Base Components: ATGames Console, 2 IR Basic Genesis Controllers
Base Price: $49.99 (2018)
Overall Goal: Portablize the ATGames SEGA Genesis Classic Console using as much base hardware...
The shortest amount of background I can manage: I'm trying to make something à la this. I want to start with a raspberry pi based system and upgrade at some point to the m5 intel compute stick. I plan to replace the wii u gamepad controls (as much as i love them they are massive) and replace...