controller

  1. Release Fakemote: A cIOS module that fakes Wiimotes from the input of USB game controllers

    Fakemote is A Wii cIOS module that fakes Wiimotes from the input of USB game controllers. It currently supports DS3 and DS4 controllers, with the following features: DS3 and DS4 support includes LEDs, rumble, and the accelerometer DS4's touchpad is used to emulate the Wiimote IR Camera pointer...
  2. Kamp

    Worklog Xbox One Keyboard Controller

    Hello all, First time posting here, but I was encouraged to create a build log for a project that I recently started to see what people think and to get suggestions for any improvements to the project. To start off, I was inspired to begin my project by a number of things. I play PC games with...
  3. Wesk

    Model Xbox One Controller Scan (V.1 controller)

    Xbox One Controller Scan (V.1 controller) Contains: Xbox One Controller Front Xbox One Controller Back Xbox One Controller Battery Cover Xbox One Controller Side Grip Specs: These are high poly scans, average poly count per mesh is about 2,500,000 triangles. NOTE: 3D scans aren't...
  4. Wesk

    Model Striker DC Controller Scan

    Striker DC Controller Scan Contains: StrikerDC Controller Front StrikerDC Controller Back StrikerDC Controller VMU Bezel StrikerDC Controller Cable Bracket StrikerDC Controller Joystick StrikerDC Controller Dpad StrikerDC Controller VMU Bracket StrikerDC Controller Trigger StrikerDC Controller...
  5. ruumoo

    Worklog ProCon Shells

    As many other, I bought a Switch to pass the time during lockdown but after a few day, the ergonomic problems of the joycons in portable mode really started to show. Then I got the idea to create some simple fix for them, that anyone could perform. After taking them apart, I quickly realized...
  6. Wesk

    Model PS1 Analogue Controller Scan (SCPH-1200)

    PS1 Analogue Controller Scan Contains: PS1 Analogue Controller Front PS1 Analogue Controller Back Specs: These are high poly scans, average poly count per mesh is about 2,500,000 triangles. NOTE: 3D scans aren't perfect, if light cannot hit certain parts of the object then the scan...
  7. Wesk

    Model SNES 005 OEM Controller Scan

    SNES 005 OEM Controller Scan Contains: SNES Controller Front SNES Controller Back SNES Controller Trigger Specs: These are high poly scans, average poly count per mesh is about 2,500,000 triangles. NOTE: 3D scans aren't perfect, if light cannot hit certain parts of...
  8. Wesk

    Model Gamecube OEM Controller Scan

    I know you've been waiting for this Gamecube OEM controller 3D scan data. Contains: GC Controller Front GC Controller Back Specs: Included are the raw and re-meshed versions of the original scans, the re-meshed versions contain a lower poly count to be easier to work with but are...
  9. Wesk

    Model PS1 OEM Controller Scan

    PS1 OEM Controller Scan Contains: PS1 Controller Front PS1 Controller Back Specs: These are re-meshed versions of the original scans, they contain a lower poly count to be easier to work with but are virtually identical to the raw scans. Average poly count per mesh is about 600,000...
  10. Wesk

    Model Xbox S OEM Controller Scan

    Xbox S OEM controller 3D scan data. Contains: Xbox S Controller Front Xbox S Controller Back Memory card Slot Trigger Mount Trigger Button Specs: These are re-meshed versions of the original scans, they contain a lower poly count to be easier to work with but are virtually identical to...
  11. Wesk

    Model Xbox Duke OEM Controller Scan

    Xbox Duke OEM controller 3D scan data. Contains: Duke Controller Front (Scanned from a damaged Duke Controller) Duke Controller Back Memory card Slot Specs: These are re-meshed versions of the original scans, they contain a lower poly count to be easier to work with but are virtually...
  12. Wesk

    Model Dreamcast OEM Controller Scan

    Dreamcast OEM controller 3D scan data. Contains: DC Controller Front DC Controller Back VMU Bezel VMU Mount Slot Specs: These are re-meshed versions of the original scans, they contain a lower poly count to be easier to work with but are virtually identical to the raw scans. Average poly...
  13. OneSkyNet2012

    Question Troubleshooting GC+ 2.0

    Hello, I am working on a G-Wii and am having issues getting the buttons and joysticks to work. Namely, the GC+ 2.0 appears to not be working. I have spent the better half a 2 weeks researching and trying to find a solution to this issue I am having. Apparently, it's just not a problem other...
  14. vikMKW

    Question Gamecube Port PCB

    Background I'd like to make a PCB for the gamecube ports. Measured the pin pitch and connector spacing as best I could. I believe I got within an acceptable margin. Printing the layout onto paper before manufacturing the PCB saves time and money! I've attached a PDF file with my dimensions for...
  15. printsmith3d

    Discussion N64 Controller CNT-NUS required components

    I've been working on designing my own PCB for an N64 controller for a little bit now, similar idea to the famous RDC chip that Downing uses in his portables. I know there is an N64+ controller chip coming soon thanks to the great work of some of the folks on these forums, but I'm using this as...
  16. Matthew

    Release PS2+ Official Release

    Hello all, I finally feel that the Ps2+ is in a state that I can release to the public. The open-source project is located here: https://github.com/mcranford13/Ps2Plus. This project is meant to replace the PS2 Dualshock controllers and hopefully open the way for more ps2 portables. There has...
  17. nobble

    Mini Gameboy Home Console: The Gamebox DMG Consolizer

    Here's my newest Gameboy mod! It's a Consolized DMG using Easy_VGA and a Pro Micro to enable gameplay with a NES controller. This was built based off of the info HERE. Big thanks to @seerofvoid420 for helping with the board tracings, and @Postman and uXe for helping me finalize the code. This...
  18. Fruity_Grebbles

    Controllers, Devkit, Accessories and other interesting components

    I, like many of you, have accumulated gadgets and parts that at this point aren't worth the space they take up. Mostly I just want to get rid of them, so I'm not interested in making a ton of money here. At bare minimum, I'd like to be reimbursed for shipping, but it'd be nice to make the sale...
  19. Aero_Knight

    Worklog Portable Genesis "PG" (ATGames Moddification)

    ORIGINAL CONSOLE: SEGA Genesis Base Product: ATGames SEGA Genesis Classic Game Console (Kohls Release 2016) Base Components: ATGames Console, 2 IR Basic Genesis Controllers Base Price: $49.99 (2018) Overall Goal: Portablize the ATGames SEGA Genesis Classic Console using as much base hardware...
  20. Styrac

    Question USB Game Controller Help

    The shortest amount of background I can manage: I'm trying to make something à la this. I want to start with a raspberry pi based system and upgrade at some point to the m5 intel compute stick. I plan to replace the wii u gamepad controls (as much as i love them they are massive) and replace...
Back
Top