It's time for a major update! The assembly process for this was rather slow seeing how there were TONS of components to relocate. As seen in my previous post, I transplanted everything on the back first.
So after that, I went ahead and moved on to the front:
My first major priority with the front was relocating all of the aluminum capacitors. These caps are sensitive to heat, and I didn't want to use hot air on the board until they were all relocated. After that, I focused my efforts on removing the bigger parts from the OEM N64 board - things like the disk expansion slot, power port, video port, power switch, and controller ports. I was going to have to do this eventually, and doing so also prevented me from making any fatal errors with hot air.
After that, I focused my efforts on transplanting various chips over since I was finally certain I could use hot air without damaging anything:
With this done, I was finally ready to transplant the CPU, RCP, RAM, and RAM expansion port! But not before comparing the bare OEM board to my OpeN64 board!
Again, this revision of the OpeN64 is out of date and is missing lots of silkscreen. I imagine the similarities between the OEM and the most up to date version of the project are even greater!
That's nice and all, but that's not what any of you are here to see... What you're all here to see is this:
Here's a video of me turning it on...
As you can see... IT WORKS!
After shooting that quick little video, I went ahead and tested all the controller ports, and played it for about an hour. As far as I can tell, everything is working exactly as it should be! 4 player multiplayer works without any problems (all controller ports work), The reset button works, and the SummerCart even works on this thing!
So... what now?
Well, I want to make a few more improvements to the project files before I release anything. And as stated above, I would also like to enlist the help of
@CrazyGadget to test the most up to date revision of this project. I will be ordering up a large handful of these boards so I can give them out to people at MGC in person.
As for the files, I want to wait until CrazyGadget fully assembles the most up to date version of this project and verifies it still works (there's no reason it shouldn't, but it doesn't hurt to be sure since I want what I release to be accurate and reliable). Once that's done, I'll make a video going over this project in more detail, publish the files to Github, and after that, I'll be posting a proper showoff thread in The Cutting Edge complete with the Github link, video showcase, and other details about this project.
I would like to thank the community for giving me advice and being supportive of this project! I hope this ends up being useful to everyone and that it helps people with any of their N64 related needs! Looking forward to when I'm finally able to release this!
