game development

  1. Fruity_Grebbles

    Discussion Unfortunate News about Wii/GC Homebrew

    As it turns out, libogc (the library underpinning nearly all Wii homebrew) makes extensive direct use of reverse-engineered Nintendo SDK code as well as directly ripping off an open source RTOS project. While I don't expect this to really change anything (we all play backups in any case, after...
  2. PoposPizza

    Unreal Engine?

    I read somewhere that a lot of PS2 games ran on UE2 and I was wondering if a version with PS2 compile compatibility built in somewhere on the internet??
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