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Weird project I could use some advice on, so I figured I'd make a thread.
Short version of the story is that I've got a tinkerer nearby who knows a decent amount about coding, but is clueless on hardware. He's working on modifying an existing keratometer to be more flexible, and run automatically without a technician.
There's a few things he wants me to help with, one of which is getting the data that appears on the built-in display piped in to a separate computer. After looking through the technician docs, there's a pinout that pretty clearly shows some points I can get the 6-bit parallel RGB data from.
Now my task is to figure out a way to adapt that into a video signal we can capture. Right now, I'm thinking the ADV7125 will work well for converting the 6-bit RGB into a VGA signal, that I can then adapt into something capturable fairly easily.
One caveat is that the resolution of the screen on the keratometer is 320x240, which is not a resolution most capture methods will play nicely with. For now, I can use a Retrotink for testing, but I'll want something else for a more final version of the prototype.
Appreciate anyone who has some input!
Short version of the story is that I've got a tinkerer nearby who knows a decent amount about coding, but is clueless on hardware. He's working on modifying an existing keratometer to be more flexible, and run automatically without a technician.
There's a few things he wants me to help with, one of which is getting the data that appears on the built-in display piped in to a separate computer. After looking through the technician docs, there's a pinout that pretty clearly shows some points I can get the 6-bit parallel RGB data from.
Now my task is to figure out a way to adapt that into a video signal we can capture. Right now, I'm thinking the ADV7125 will work well for converting the 6-bit RGB into a VGA signal, that I can then adapt into something capturable fairly easily.
One caveat is that the resolution of the screen on the keratometer is 320x240, which is not a resolution most capture methods will play nicely with. For now, I can use a Retrotink for testing, but I'll want something else for a more final version of the prototype.
Appreciate anyone who has some input!