Hello and welcome back everyone! I'm back for another competition entry this year. After some discussion with @YveltalGriffin at MGC this year, I decided to go for broke and attempt a Wii U portable!
The name Wiiwata came to me one day after I got hooked on reading Ask Iwata. (Google him if you're unfamiliar.) The Wii U was one of the last hardware projects he oversaw before his passing, so I thought it'd be something special if the first Wii U build bore his name. (Although it turns out I'm not the only person naming builds after big names in the industry!)
Wiiwata
The name Wiiwata came to me one day after I got hooked on reading Ask Iwata. (Google him if you're unfamiliar.) The Wii U was one of the last hardware projects he oversaw before his passing, so I thought it'd be something special if the first Wii U build bore his name. (Although it turns out I'm not the only person naming builds after big names in the industry!)The Essentials:
- Trimmed Wii U with Caféflex
- 1s battery with Bistro or equivalent power board
- Just one screen (I'm not sure the "big DS" idea is my cup of tea for Wii U games)
- Controls mapped to the Gamepad, either with real Gamepad hardware or a USB controller through HIDtoVPAD
Stretch Goals:
- One-port charge and play (The Wii U's high current draw makes this one a massive stretch, especially from scratch in a limited amount of time)
- Asymmetric gameplay via a second screen/HDMI out/Vanilla on my laptop for proper Wii U shenanigans
- All the Gamepad toys like the mic, camera and NFC (easy if I use a real Gamepad but impossible otherwise)
Not goals, just musings:
- I'm thinking another portrait layout like my previous build, I love how that one turned out.
- Power is gonna be the toughest part I think. The Wii U draws a LOT of current, and all the operating voltage options have big tradeoffs. (See the WURD for details.) I'm gonna attempt to build a Bistro to save space, and maybe charging + AC power will be through two separate ports like Hailrazer used to do.
- I'm leaning towards a real Gamepad as it'd solve a lot of problems at once. That combined with SwipSwapMe would make everything semi-playable.
- I will likely not be using Vanilla within the portable itself, like for a DS-style second screen. Vanilla really only works properly on a dedicated device like a Linux machine or Switch, so it'd be more useful for casting the view to another device entirely.