It's been a while since I last posted any update here, but I've been working hard on the project when I get the opportunity to do so. I just moved to Tokyo, so I haven't had a whole lot of time to dedicate to this unfortunately..
I think it's coming along decently well. The case is based on an...
Amazing stuff, I really like the simplicity of the design, as well as the Gamecube Advance SP emblem.
What kind of buttons are you using for the ABXY? Did you pull them from an old controller or design them in CAD?
The package is literally straight from Aurelio's schematic and is the one on the original GC+ 1.0. I didn't use a QFN IC because I didn't really need the space, there's plenty of room there. The IC is a variant of the SSOP28 IC. You can find it in the BOM on his GitHub I believe.
I added some custom PCBs for the ABXY and DPAD parts. The ABXY has a GC+ controller on the back with conductive pads for the ABXY buttons on the front. The DPAD also is just a simple circuit with both conductive and test pads on the back for soldering across to the GC+. I measured 75mm from the...
Thanks for the advice cheese. I'll move the speakers slightly down since I was a bit worried that things weren't going to fit.
Once I finish the front half I'll upload a few pictures to get some advice on how it should print off. I haven't used a 3D printer before so I am not sure what I should...
I am making decent progress on my case in Fusion 360. Being able to use a lot of pre-sketched components thanks to jefflongo and other members really helps save a bit of time!! A lot of inspiration for this portable is coming from Gman's WiiBoy which is making the placement of everything a...
Sure. This is the screen I'm going to use. I based my cut out on the actual visible image of the screen so I can hide the grey bezel. It's this one from Alibaba...
After finishing my first portable, I have an itch to make another and this time I plan on 3D printing my own case! It is funny, I thought I would enjoy playing games but, ironically I think I am enjoying the design/building process more than playing the actual games themselves which is a good...