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  1. Wesk

    Worklog Sega Dreamblade (DC Slim)

    Minor update: Manually wired the SD extender connector so the slot at the rear of the case is now operational. Feet have been designed and added. Vertical stand designed and printed.
  2. Wesk

    Model PS2 Eye Toy Scan

    PS2 Eye Toy Scan Contains: PS2 Eye Toy Top Shell PS2 Eye Toy Bottom Shell PS2 Eye Toy Base PS2 Eye Toy Focus Ring Specs: These are high poly scans, average poly count per mesh is about 2,500,000 triangles. NOTE: 3D scans aren't perfect, if light cannot hit certain parts of the object...
  3. Wesk

    Worklog Sega Dreamblade (DC Slim)

    I have made some slight adjustments to the design for improvements to wire running as well as additional bracing for parts that undergo considerable pressure such as the AV port: And have further played around with colour, unfortunately the filaments I have just aren't close enough to the...
  4. Wesk

    Worklog Sega Dreamblade (DC Slim)

    (Yes, I know this looks like a cutting edge post but the project isn't complete so just enjoy the high quality GIF's) How did it start? a few months ago I did a bunch of undervolt testing on the Wii for a potential future project and during that time I figured I'd undervolt test a few other...
  5. Wesk

    PS2 Ultra Slim

  6. Wesk

    Worklog "Clambone" SNESPI Handheld Clamshell

    It looks like it'll be uncomfortably top heavy.
  7. Wesk

    GC Nano - The Worlds Smallest Gamecube

    Just regular supports for your slicer will be fine.
  8. Wesk

    Discussion Ideas, questions, etc, Post em here!

    If you use a PicoPSU or similar for the Dreamcast (5-12v DC in rather than 120v-240v AC) this sort of mod would be mostly trivial.
  9. Wesk

    Model Sega 32X Console Scan

    Sega 32X Console Scan Contains: Sega 32X Top Shell Sega 32X Bottom Shell Sega 32X Cartridge Guide Sega 32X Cartridge Front Sega 32X Cartridge Rear Sega 32X Cartridge Flap Front Sega 32X Cartridge Flap Rear Specs: These are high poly scans, average poly count per mesh is about 2,500,000...
  10. Wesk

    Guide Dreamcast, PS1, N64 Undervolting info (incomplete)

    Undervolting Vterm is basically pointless as it's such a small saving but figured I'd list it anyway.
  11. Wesk

    Guide Dreamcast, PS1, N64 Undervolting info (incomplete)

    Unlike the much more complete Wii undervolting "guide" this is just a smattering of info found when undervolting the DC, PS1 and N64. Dreamcast info (8w to 5.5w) N64 info (5w to 3.5w) PS1 info (1.5w to 0.7w) Like everything, use this info at your own risk and results will very likely vary...
  12. Wesk

    Model Namco Guncon 2 Scan

    I appreciate it. Truth is that the scan was always going to be released no matter what, the only difference being that if there was enough interest I would have released it in a "ready to print" state with all the screw posts/stand-offs/blobby bits all cleaned up and replaced with new geometry...
  13. Wesk

    Model Namco Guncon 2 Scan

    Namco Guncon 2 Scan Contains: Namco Guncon 2 Right Shell Namco Guncon 2 Left Shell Specs: These are high poly scans, average poly count per mesh is about 2,500,000 triangles. NOTE: 3D scans aren't perfect, if light cannot hit certain parts of the object then the scan will contain 'Blobs'...
  14. Wesk

    Selling tesla batteries

    I'm fairly certain they are just unmarked Panasonic cells.
  15. Wesk

    3D Scan Donation Pool (Ko-Fi)

    Soon
  16. Wesk

    Question Vga video not supported in gamecube games

    Make sure you are using NTSC versions of games, PAL copies are very hit-and-miss with forcing progressive.
  17. Wesk

    Question Vga video not supported in gamecube games

    The games you are having trouble with. Some GC games don't natively support progressive scan so forcing it is the only way.
  18. Wesk

    Question Vga video not supported in gamecube games

    Make sure you press B on the game in RVLoader enable enable progressive mode.
  19. Wesk

    Model Sega Genesis/MD 6 Button Controller Scan

    Sega Genesis/MD 6 Button Controller Scan Contains: Genesis/MD 6 Button Controller Front Genesis/MD 6 Button Controller Back Specs: These are high poly scans, average poly count per mesh is about 2,500,000 triangles. NOTE: 3D scans aren't perfect, if light cannot hit certain parts of the...
  20. Wesk

    Model Gamecube Hori Pad Scan

    Gamecube Hori Pad Scan Contains: Gamecube Hori Pad Front Gamecube Hori Pad Back Specs: These are high poly scans, average poly count per mesh is about 2,500,000 triangles. NOTE: 3D scans aren't perfect, if light cannot hit certain parts of the object then the scan will contain 'Blobs'...
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