Howdy Y'all. Been lurking around the community since the beginning of modretro, but what with the return of ShockSlayer and the OMGWTF trim I figured it was actually time for me to make some stuff. So here's my idea:
Wii portables work great for games that will take button or joystick input. Even accelerometer and MotionPlus control is completely conceivable. But pointer emulation is... well, as far as I know, non-existent. That is to say, the only way to get native on-screen cursor support is to point a paired Wiimote at a couple of infrared light sources. And for a handheld, that can be cumbersome.
Touchscreen control of the pointer would be awesome. A stylus-based touchscreen with hover support would be awesome-er. Generic analog control of the pointer with the flexibility to easily use any peripheral for control? Mind-numbingly awesometastic. At least I think so. And what with all the Wii portables the community's about to see, this could be a valuable feature.
Potential routes are emulation of the Pixart IR camera on a remote, ie: feeding transformed pointer information via microcontroller to the pins where the camera was formerly attached. Complete Wiimote emulation is another option, and might wind up being easier overall.
Besides this page at WiiBrew, is there any other Wiimote reverse-engineering documentation? I'd like to get the generic pointer control down first, and then translating data from a touch screen should be relatively easy. If anyone can point me in the right direction, I'd appreciate it. Otherwise, this thread will serve as my worklog.
Hope to share some progress soon!
Wii portables work great for games that will take button or joystick input. Even accelerometer and MotionPlus control is completely conceivable. But pointer emulation is... well, as far as I know, non-existent. That is to say, the only way to get native on-screen cursor support is to point a paired Wiimote at a couple of infrared light sources. And for a handheld, that can be cumbersome.
Touchscreen control of the pointer would be awesome. A stylus-based touchscreen with hover support would be awesome-er. Generic analog control of the pointer with the flexibility to easily use any peripheral for control? Mind-numbingly awesometastic. At least I think so. And what with all the Wii portables the community's about to see, this could be a valuable feature.
Potential routes are emulation of the Pixart IR camera on a remote, ie: feeding transformed pointer information via microcontroller to the pins where the camera was formerly attached. Complete Wiimote emulation is another option, and might wind up being easier overall.
Besides this page at WiiBrew, is there any other Wiimote reverse-engineering documentation? I'd like to get the generic pointer control down first, and then translating data from a touch screen should be relatively easy. If anyone can point me in the right direction, I'd appreciate it. Otherwise, this thread will serve as my worklog.
Hope to share some progress soon!