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Worklog OME6A - The 6-layer OMEGA

Lazr

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Zero! Micro console gang 4 life!
There is no point in this existing, but it was fun to work on alongside @Mrak408! Really put my Wii knowledge to the test - which isn't very much compared to others, but it's just enough to get a working trim!

Here's the real OME6A we've been yearning for, but never had until now:
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And proof that it does work:
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The crazy part is that its not much bigger than a 4L OMEGA:
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I could have cut in a little bit more above the RAM, if it wasn't for my U10 relocation (I could have moved it but I just didn't bother to).

AVE daugherboard was taken from another 6-layer Wii. I somehow killed it prior, so there was no real loss here.
NAND daugherboard was taken from a Wii U. I had a few NAND/eMMC daugherboards laying around and just cut off the eMMC part. I did swap the TSOP, no NAND flashing here.

I do not see any portables using a OME6A considering the higher power draw compared to 4 layer boards, but maybe its useful for a micro console?

If anyone ever decides they want to do a OME6A, feel free to post them here! Do note that it's the same story as all OMEGA trims - rite of passage. Peeps can also see my progress in the discord.
 

ShockSlayer

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The naming scheme is a nice touch. I approve.
 

Lazr

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Zero! Micro console gang 4 life!
Oh I forgot to mention, massive props to Shank for sharing his 6 layer board scans. :)
 

Alessi

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Incredible work! Can you please share where you got the board scans? I want to try this with some 6 layer wiis I have
 

Lazr

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Zero! Micro console gang 4 life!
Shank was kind enough to upload a .zip file of them to a folder on my GDrive. The shanks.xcf should have the 5 layers that have been scanned mostly aligned. It's not complete, but its good enough.
I suppose I should also apologize for not linking them until now, just never crossed my mind.
 

Alessi

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Thanks! I will post my progress if I can succesfully do this trim
 
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Before I start yapping, I know I'm several months late. Lazr and I started the quest at around the same time in December, however, I had hit a roadblock which stopped me from fully completing mine - that being the dreaded "black screen". To skip over the details, I had put the project away for 7 months due to a single resistor; the I2C pullup for the AVE. Most of my time went to redoing the AVE relocation and rewiring the nand while completely overlooking that tiny detail. But alas, I had gotten proper video out on through composite. Unfortunately, I was about to hit yet another roadblock. The Wii's USB phy requires 3.3v to be provided to 3 different vias, presumably one for each USB controller inside the vegas. In Lazr's trim, she had quickly discovered that the supply traces going to those vias were cut due to the trim; simply soldering a single wire to all of them. This method had allowed boot, but what was unknown at the time was that the USB wouldn't work on the Ome6a. Since it wasn't tested, It was understandably presumed that the trim was fully operational. In my case, I was also completely unaware about the USB issue - until I encountered it. Without going through the painful details, I had resorted to every known USB troubleshooting method: Reformating, using different drives, swapping the USB pair, trying the other USB port, even attempting to sniff the USB with a Pico LA (Which wouldn't even work for 2.0 highspeed lol). I had gone back and remembered about the traces that supplies power to their respective USB controller. Each trace had it's own filter circuit, comprised of a ferrite, a feedthrough cap, and a large MLCC. So basically, I relocated every component from the filter circuit in an unorthodox, groteqsue bodge (originally didn't include the large caps).
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This... Didn't do much. But after a few hours of banging my head against a wall, I had remembered about a single resistor which was located nearby. R70 is a 12kohm pull-down resistor used for "USB_RCOMP", resistance compensation.This resistor is usually located under the Hollywood in a 4-layer, but it was outside the cut on an Ome6a. Omitting this resistor messes with the controller's impedence matching, resulting in the USB problems I listed. So I simply relocating the resistor back (along with the large decoupling caps for good measure), and...

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ignore the soggy image

The first fully working Ome6a. (more pictures attached below)
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I'm, again, skipping over many details (i.e: how I got the dreaded omega U10 problem, whether or not the USB phy filter passives were ever really needed, how I dug to the voltage layer twice to relocate 2 tantalums (and how the 3.3v one prob isn't needed either), how this trim would look with other 6 layer revisions, whether or not the CPU passives near the bottom are needed, possible room for an FD-Ome6a, etc.) But I'll leave that to whoever is insane enough to attempt this trim. It took me 7 months to relocate one resistor, then 2 days to relocate another, hopefully that won't happen again now that this information is available.

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As a bonus, I went ahead and tested how the trim ran with the GC nano V2 cooler (a 55mm heatsink with a 5v fan). After 4 hours of a SSBM match, the Wii barely felt warm to the touch. In fact,the 1v regulator felt hotter than the heatsink or back of the Wii (unsure if it's the inductor or reg itself causing it, but understandable due to the higher current draw). The barebones Ome6a drew 5v ~2.1 amps, meaning we could potentially get away without PD. I'm interested in possibly designing a micro around the Ome6a, since there doesnt seem to be many advanced builds for 6 layers, meanwhile the 4 layer omega has like 10 new projects being made for it lol. If I do end up designing board and flexes for this, I'll include the USB filter circuit on it just in case.(Atleast, a more simplified version of it, like the one present on 4 layers)
 

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