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I bought a few of these N64 Advanced boards from https://retrogamerstuff.com/. These are a great solution for N64 VGA as the UltraVGA's aren't easy to get your hands on. If you want to build your own N64 Advanced board they are open source and can be found at https://github.com/borti4938/n64rgb. I've attached the official PDF guide to this thread for more information. I made this condensed guide to save time because the official assumes you will be installing into a console so half of it is about disassembly and reassembly. I've also found that as of the current firmware the N64 Advanced will not output any video signal unless a controller is connected to Player 1 on boot. This little nugget of information wasn't documented anywhere and wasted a lot of my time.
EDIT:
I've made a discovery while troubleshooting a variety of monitors with some 5.8GHz FPV gear and came back around to this project. I found that if you enable De-Interlace (Bob) these boards have a 100% compatibility with all my VGA screens. This can be easily done by Jumpering J4.2. The setting can also be accessed via the OSD (if you have a working screen) under [VI configuration] > 480i settings > De-Interlacing (Bob). Jumping should be preferred as it sets the default value.
EDIT:
I've made a discovery while troubleshooting a variety of monitors with some 5.8GHz FPV gear and came back around to this project. I found that if you enable De-Interlace (Bob) these boards have a 100% compatibility with all my VGA screens. This can be easily done by Jumpering J4.2. The setting can also be accessed via the OSD (if you have a working screen) under [VI configuration] > 480i settings > De-Interlacing (Bob). Jumping should be preferred as it sets the default value.
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