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Hello new here thanks for the add. I have referenced this site a few times when working on my project so figured this would be the best group to ask some more specific questions.
Most have to do with cartridge pinout
1st - is there any games/everdrive that utilize the 12 volt pin 13 38 ? Aside from the 64dd and other bottom peripherals using 14 39 (fo these also use 13/38 as well
2nd- how does the reset pin 20 and possibly 45 work . For example if I want to use these pins to activate a reset is that possible by either grounding or supplying voltage etc?
3rd- is pin 46 a input or output or both?
4th- I'm not sure if I'm understanding this correctly so please let me know if I'm wrong here but when powered on I believe the n64 goes through a constant reseting process untill the cic and pif play nice. During this time are the address busses active ? Is the any signals high or low on these channels during this process (if I read about that correctly) or is there on communication between the cic pif until there hand shake is done
Thank you for anyone that takes the time to look or can help in any way
Most have to do with cartridge pinout
1st - is there any games/everdrive that utilize the 12 volt pin 13 38 ? Aside from the 64dd and other bottom peripherals using 14 39 (fo these also use 13/38 as well
2nd- how does the reset pin 20 and possibly 45 work . For example if I want to use these pins to activate a reset is that possible by either grounding or supplying voltage etc?
3rd- is pin 46 a input or output or both?
4th- I'm not sure if I'm understanding this correctly so please let me know if I'm wrong here but when powered on I believe the n64 goes through a constant reseting process untill the cic and pif play nice. During this time are the address busses active ? Is the any signals high or low on these channels during this process (if I read about that correctly) or is there on communication between the cic pif until there hand shake is done
Thank you for anyone that takes the time to look or can help in any way
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