Release GC2Wiimote - beta

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Hey, i'm trying to run Spider-Man Web of Shadows with gc2Wiimote and it won't recognize any button presses with my gc controller. I know it's picking up that a gamecube controller is there tho because it's not popping up the disconnected Wii remote screen, which comes up if you boot the game up with no wii remote connected.. It's the only game I have that does this, it's so strange.
 

Aurelio

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I may try bbloader but my Wii isn't a portable and never will be. That said, I don't like the part on the page where it says it will automatically start when the Wii is started.

I have priiloader set to boot the homebrew channel upon startup and hope this wouldn't cause any issues.
BBLoader can be booted without installing it. Just press B when it asks you to install it (will ask everytime though).

Hey, i'm trying to run Spider-Man Web of Shadows with gc2Wiimote and it won't recognize any button presses with my gc controller. I know it's picking up that a gamecube controller is there tho because it's not popping up the disconnected Wii remote screen, which comes up if you boot the game up with no wii remote connected.. It's the only game I have that does this, it's so strange.
Yeah compatibility is not perfect yet. I may look into it, but GC2Wiimote will only be updated in BBLoader from now on
 
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BBLoader can be booted without installing it. Just press B when it asks you to install it (will ask everytime though).


Yeah compatibility is not perfect yet. I may look into it, but GC2Wiimote will only be updated in BBLoader from now on
Yeah I figured that out after a bit. I also got the upside down hbc issue.

After that I reinstalled hbc and ppriiloader and its back to normal.

I have two questions.

1 Will .iso format be supported?
2. Will Gecko codes be supported?
 

Aurelio

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Yeah I figured that out after a bit. I also got the upside down hbc issue.

After that I reinstalled hbc and ppriiloader and its back to normal.

I have two questions.

1 Will .iso format be supported?
2. Will Gecko codes be supported?
No, isos will not be supported. Wbfs doesn't include padding data and it's smaller.
Yes, gecko codes are planned
 
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I was also wondering if bbloader could have a separate install option instead of at the startup.

Also speaking of the iso format I was referring to wii scrubber trimmed. Anyway thank you for the reply.
 
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I installed the older version of the wiimote emulator from patreon to my console. I am trying to remove it so i can sync my real controllers back to the console. How can i remove it form my system? I cannot find a way anywhere to get it off
 
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I installed the older version of the wiimote emulator from patreon to my console. I am trying to remove it so i can sync my real controllers back to the console. How can i remove it form my system? I cannot find a way anywhere to get it off
You need to open Priiloader by holding the reset button on your Wii. and then open home-brew through that. Once that's done you needs to hold down L&R Trigger as well as the Z button whilst opening BBloader. this should give you the option to uninstall from memory
 
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PortableizeMii is deprecated, should I use RVLoader?

Edit: Just realized RVLoader has it built in, however I don't want to use RVLoader because it requires a USB stick, and I use an SD card. So new question: Can I use this with WiiFlow somehow?
 
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Aurelio

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PortableizeMii is deprecated, should I use RVLoader?

Edit: Just realized RVLoader has it built in, however I don't want to use RVLoader because it requires a USB stick, and I use an SD card. So new question: Can I use this with WiiFlow somehow?
No. @xerpi however is working on fakemote, which is similar to GC2Wiimote though currently it only supports DS3 and DS4 as input, not a GC controller: https://bitbuilt.net/forums/index.p...-from-the-input-of-usb-game-controllers.4606/
 
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No. @xerpi however is working on fakemote, which is similar to GC2Wiimote though currently it only supports DS3 and DS4 as input, not a GC controller: https://bitbuilt.net/forums/index.p...-from-the-input-of-usb-game-controllers.4606/
Rvloader and Fakemote will be able to make the best of the Nintendo wii and without a doubt a dream come true to be able to make the wii remote an optional tool. Many thanks to my friends @Aurelio and @xerpi for their time and dedication to make our dreams come true.
 

AngelMarc

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I have a game specific add on request for Metroid Prime Trilogy. I'd like to use the WiiMote for cursor control, without the Wiimote affecting camera movement, then have the C stick control camera aiming. Having the WiiMote not move the camera should be as simple as an Action Replay style cheat code; currently talking to Prime Hack devs about that part. The C stick handling camera control would require a decent bit of scratch built effort though; and would probably be easiest to implement through GC2Wiimote. Build all the acceleration logic, have it place the arbitrary values in the appropriate memory address as if it were a cheat code... should be that "simple".
 

AngelMarc

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So I've been trying to think of ways to reduce resource use and coding time investment. I think It'd be possible to not redo the acceleration, and do it in a way where the in game sensitivity setting is still used. There'd be an address/function for acceleration based on cursor location on screen. If the cursor's affect on the function were blocked (by previously theorized cheat code if lucky) then C stick deflection placed there instead, that should be plenty for it to work. Might either have a huge dead zone or essentially stick drift, depending on the in game sensitivity setting; but at the very least would be a low effort functional proof of concept that uses minimal resources and minimal coding investment... on the cheat code side, and the GC2Wiimote side.
 

AngelMarc

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Might be able to do it all with cheat code level stuff. Haven't figured out if this is using GC2Wiimote, or native. Looks like it still has the goofy screen just lags behind cursor setup though. I certainly have a GC controller on the way though.
 

AngelMarc

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I believe I found a bug. In Metroid Prime Trilogy, switching between it's 3 games, or leaving a game and going back to it's integrated menu, it acts like the VGA setup goes away. Maybe it looks at stock Wii settings or something and resets itself based on that. I might have to get another component cable to plug into my TV to make sure that's set to 480p. Of course, can't set that when using composite, and can't access stock menu with VGA. Even my monitor that I thought supported 480i from my tests with a PS1.
Doesn't seem like a consistent bug.
 
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AngelMarc

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Great, my GC controller shows up and won't work in Metroid.
EDIT: Oh, I have to disable bluetooth.... siiiiiick...
and just when it seemed like it was working, it stops.... SIIIIIIIICK.
Works in main menu, when whenever any of the 3 games load, GC2Wiimote stops updating. Kept stick deflected during loading, and the cursor (IR) stayed stuck to one side of the screen in all 3 games.
 
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I've been helping to test the pack over the last couple days and I've got to say it's pretty fantastic. Very stable and pretty much every game I'd ever want to play is as functional as can be expected.

I've included a zip file with a bunch of config file for the hack. It takes a little while to set up a config file for every single game, so hopefully this will help speed up the process. You can edit these configurations in the WiimoteEmuConfig app if you can't find a certain function or don't like how I have something mapped.

Also if anybody else can't get Super Paper Mario working, hit me up and we can have a crying session together.
Thanks man.
 
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