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NoDo I need to have my wiimote on while playing a game even if I'm using the gamecube controller
NoDo I need to have my wiimote on while playing a game even if I'm using the gamecube controller
I made many attempts with postloader without success (I think it is not compatible with my HDD)Thanks I'll try this tomorrow I was trying to do this so I can play my wii at my desk hopefully it works
yes can u please add screenshots that would help I'm struggling with this part of your instructions "I made many attempts with postloader without success (I think it is not compatible with my HDD)
At this moment I am not close to my Wii, probably later I will edit the post to add some screenshots, to make me understand better
I made a short video with the screenshots, if you can't make it work send me a messageyes can u please add screenshots that would help I'm struggling with this part of your instructions "
EMUNAND"
(You need to have previously configured the path of the emunand in "Custom paths", ModMii nand path is USBnands\PL_US);
Go to the USB loader GX channel (without leaving the usb loader GX) open configuration> Game load> change emunand options to "complete" > save"
I managed to run this with usb loader GX on a wii untrimmed
This is my configuration:
* Fresh uneek + di generated by ModMII
* Ios + cios automatically generated by ModMII
* USB loader GX channel with ahbprot
* Generic 8GB SDHC formatted in FAT32 in 32k
* Generic SATA USB case with 320GB disk formatted in FAT32 in 32k
* The file that is in the first POST
The steps to follow are the same published by @Aurelio
with some changes
Unzip the archive and copy all the content of WMEmuHack to the root of your USB drive. Very important: merge the folders, don't replace them.
NOTES
- 1) Power on your Wii and run the homebrew "BTWiimoteInject" and when it's done turn off your Wii (there's no soft-exit).
- 2) Run "WiimoteEmuConfig" in homebrew channel and map the controls for your games (it will list all the games in the wbfs folder).
- 3.a) Power on the Wii again and from USB loader GX go in Features settings and select the option "Export SYSCONF to EMUNAND"
(You need to have previously configured the path of the emunand in "Custom paths", ModMii nand path is USB:/nands/PL_US);
Go to the USB loader GX channel (without leaving the usb loader GX) open configuration> Game load> change emunand option to "neek" > save- 3.b)Video step by step
To play without GC2 Wiimote:
Run usb loader GX> start your game of preference
To play with GC2 Wiimote:
Run usbloaderGX, while in usbloadergx run usbloader GX (this will activate the emunand) run your game of choice
If someone is interested could put some screenshots, my English is not the best I apologize for the errors
I managed to run this with usb loader GX on a wii untrimmed
This is my configuration:
* Fresh uneek + di generated by ModMII
* Ios + cios automatically generated by ModMII
* USB loader GX channel with ahbprot
* Generic 8GB SDHC formatted in FAT32 in 32k
* Generic SATA USB case with 320GB disk formatted in FAT32 in 32k
* The file that is in the first POST
The steps to follow are the same published by @Aurelio
with some changes
Unzip the archive and copy all the content of WMEmuHack to the root of your USB drive. Very important: merge the folders, don't replace them.
NOTES
- 1) Power on your Wii and run the homebrew "BTWiimoteInject" and when it's done turn off your Wii (there's no soft-exit).
- 2) Run "WiimoteEmuConfig" in homebrew channel and map the controls for your games (it will list all the games in the wbfs folder).
- 3.a) Power on the Wii again and from USB loader GX go in Features settings and select the option "Export SYSCONF to EMUNAND"
(You need to have previously configured the path of the emunand in "Custom paths", ModMii nand path is USB:/nands/PL_US);
Go to the USB loader GX channel (without leaving the usb loader GX) open configuration> Game load> change emunand option to "neek" > save- 3.b)Video step by step
To play without GC2 Wiimote:
Run usb loader GX> start your game of preference
To play with GC2 Wiimote:
Run usbloaderGX, while in usbloadergx run usbloader GX (this will activate the emunand) run your game of choice
If someone is interested could put some screenshots, my English is not the best I apologize for the errors
Mapping the GC USB adapter to make vWII use it like native WII GC ports would make the WII U be totally capable of replacing a WII. Right now any games that require gamecube accessories won't work on the WIIU.. For example DDR games with a dance pad. --> they work for gamecube games in Nintendont but they wont work for WII games on vWII. Apparently some of those projects might be able to make them work for certain games loaded using brainslug (loaded from disc) but nothing for usb loading wbfs files.Supporting the vWii and the GC USB adapter is definitely possible, but it's not something I've looked into nor I plan to for now. Though I am working on a new Wii games loader which will not require to install any cIOS in the NAND since it is loaded into RAM on the fly, and every update to gc2wiimote will be made for it. I haven't been able to test this on the vWii yet, but I am sure it is possible to make it compatible.
Patching games on the fly is the only way to use the GC USB adapter as a GC controller for Wii games.Mapping the GC USB adapter to make vWII use it like native WII GC ports would make the WII U be totally capable of replacing a WII. Right now any games that require gamecube accessories won't work on the WIIU.. For example DDR games with a dance pad. --> they work for gamecube games in Nintendont but they wont work for WII games on vWII. Apparently some of those projects might be able to make them work for certain games loaded using brainslug (loaded from disc) but nothing for usb loading wbfs files.
If I had more understanding/experience with WIIU/cIOS and Wii homebrew, I might try and see if something like brainslugs patching could be integrated into usbloader gx for usb loading but low leverl wii stuff is way over my head.