kennsj
.
- Joined
- Jan 29, 2018
- Messages
- 14
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- 5
Short Version:
Do the button contacts for the L and R triggers on a GC controller do anything, or is input solely taken from the "slide switches" on the underside of the PCB?
Long Version:
Here are photos of both sides of a 3rd party GameCube controller, marked with the terms I'm using to refer to certain components in this post.
When I tested input (in Metroid Prime for NGC), I found that the buttons associated with the triggers do not provide input, but the "sliders" on the underside of the PCB do. That is to say, if you slide a "slider" all the way back, contact is made and input is registered.
Is this standard? Should I map custom inputs to the slider switches alone, or to both the sliders and the buttons associated with the shoulder triggers (L & R, not Z)? If both, can I map input to both simultaneously?
Do the button contacts for the L and R triggers on a GC controller do anything, or is input solely taken from the "slide switches" on the underside of the PCB?
Long Version:
Here are photos of both sides of a 3rd party GameCube controller, marked with the terms I'm using to refer to certain components in this post.
When I tested input (in Metroid Prime for NGC), I found that the buttons associated with the triggers do not provide input, but the "sliders" on the underside of the PCB do. That is to say, if you slide a "slider" all the way back, contact is made and input is registered.
Is this standard? Should I map custom inputs to the slider switches alone, or to both the sliders and the buttons associated with the shoulder triggers (L & R, not Z)? If both, can I map input to both simultaneously?