Hi all,
I'd like to tell you about the FPGA-based Gameboy clone that I'm currently building. I started this project because I wanted to learn how to build a handheld console and also because I'd like to play my Gameboy games on a nice big screen.
Main goals for this project:
I then added a second board that will be responsible for video and audio output as well as button inputs:
Both boards in action running Tetris from cartridge:
The Gameboy implementation that I used is not mine - it's called VerilogBoy and works very well so far.
I even added limited debug capabilities using UART over USB:
The whole project is open source and it's on my GitHub. It's not well documented yet which makes it hard to reproduce. I do want to change this, though!
Future
My plans for the future include:
I'd like to tell you about the FPGA-based Gameboy clone that I'm currently building. I started this project because I wanted to learn how to build a handheld console and also because I'd like to play my Gameboy games on a nice big screen.
Main goals for this project:
- Run Gameboy games from cartridge
- Pixel-perfect representation on a larger screen
- Should still feel like playing with a Gameboy
- Accurate speed without lags or glitches
- Personal: Learn a whole lot of stuff while building it
I then added a second board that will be responsible for video and audio output as well as button inputs:
Both boards in action running Tetris from cartridge:
The Gameboy implementation that I used is not mine - it's called VerilogBoy and works very well so far.
I even added limited debug capabilities using UART over USB:
The whole project is open source and it's on my GitHub. It's not well documented yet which makes it hard to reproduce. I do want to change this, though!
Future
My plans for the future include:
- Create a proper custom shell (I already started with this)
- Add Gameboy Color support
- Extend debug support and add serial console
- Create documentation and maybe a tutorial